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Messages - bayo

Pages: 1 2 [3] 4 5 ... 49
31
Newbie Coding / Re: Question on List Formatting
« on: May 23, 2012, 12:31:54 am »
* yes, "zero pad" is quite bad, and as suggests h-hour, if you split the values into 2 nodes, you can align content for both to the right.
* and imo the spinner node should be closer to the number it control, then between the 2 numbers.

32
Discussion / Re: Problem with git
« on: May 22, 2012, 01:39:31 pm »
do you use sourceforge? cause the server-side connexion close fast as i understand.
But not sure it is your problem.

Maybe that can help you http://ufoai.org/wiki/index.php/Getting_the_source#github

33
Newbie Coding / Re: Question on List Formatting
« on: May 22, 2012, 09:52:37 am »
here you have most of the documentation http://ufoai.org/wiki/index.php/UI_node_behaviours/2.4-dev
here you have other relative content http://ufoai.org/wiki/index.php/Category:GUIs but it is usually outdated

but for the api between game and script you need to check the code

Anyway feel free to ask specific question here or on irc. We can answer and update the wiki. You also can updater the wiki BTW :-)

34
Windows / Re: Can't Dress Alien Armour
« on: May 21, 2012, 04:29:30 pm »
Well, maybe something changes.
Dead body is useless if you have finished your research on it.

35
Windows / Re: Can't Dress Alien Armour
« on: May 21, 2012, 04:04:25 pm »
Quote
There will eventually be more than 4 alien races.
Well, aliens containments is for alive alien, it is about alive individuals and not speces.
Then your scientists can studie alien groups.

36
Artwork / Re: New plant models by replacing
« on: May 16, 2012, 09:20:59 pm »
Very nice, but the top looks a little strange, no?
Maybe with some vertical faces it can looks better.

37
User modifications / Re: Hi, few questions about modding Ufo:AI
« on: May 15, 2012, 10:41:36 pm »
I think they talk about texture animation.

Plus, you can model with skeletal animation, and you should do that, else your work will be lost. And the game can still use key framing or what ever... then what is the problem? Or what are you talking about?

38
Discussion / Re: Someone made a 2.5 Lets Play
« on: May 15, 2012, 09:54:15 am »
He did not turn the camera once yet  :-\
Could someone with a youtube account give him some tips about also using keys, middle mousebutton and the other HUDs, please ? ::)

Software must be done for people, i dont think we can make people for software.
BTW i play like him, a mouse, one button, and mouse wheel too.

39
Mapping / Re: My first RMA map!
« on: May 14, 2012, 08:41:34 pm »
And more than everything else... post a screenshot  ;D

40
Artwork / Re: New plant models by replacing
« on: May 13, 2012, 01:57:04 pm »
Isn't it too much faces for a very small object?

41
Artwork / Re: Interface, HUD and other
« on: May 08, 2012, 01:13:59 pm »
i like background for equipment screen. I would like something like that ingame, with animations.

42
Artwork / Re: Easy Power Armor
« on: May 06, 2012, 11:32:03 pm »
Nice model for underwater mission, no?

43
Feature Requests / Re: customize operatives
« on: May 04, 2012, 02:15:44 am »
I dont know, i never play with them.

44
It should be fixed for a while, cause the patch come from us, but i dont know.

45
Feature Requests / Re: customize operatives
« on: May 02, 2012, 02:24:58 pm »
And add sex appeal stats which helpful agains Ortnok...

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