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Mapping / Re: Giving the 1980s their vehicles back
« on: July 23, 2012, 01:35:05 pm »
Quick and dirty screenshot straight from Blender's 4-up view, before I fall over for some badly needed sleep.
Early WiP, obviously! This is intended as a replacement for the Hummer model; I'll likely do a police skin for it too, as well as camo. The basic concept is lifted from the various real Hummer-replacement concepts out there, more or less - open wheel wells to deflect blast, curved underside, etc
Just for size reference, the grey vertical rod next to the vehicle is six feet tall in UFO:AI's "8 units = 1 foot" scale. I haven't yet put my mesh next to the existing Hummer mesh, but the proportions are deliberately similar. If I'm reading Blender's interface correctly, it's currently 262 triangles, although I'm using the "Mirror" function so I'm not actually sure if that's for just the side I'm actually building or for the whole vehicle.
I'm still tweaking proportions, but I'm generally satisfied with the beast. The wheels will get hubcaps in the mesh, but I'll probably leave tread and such for the skin. I might put a hatch on the roof, and still need to do axle/drive train/suspension bits so the wheels aren't just floating there...
Early WiP, obviously! This is intended as a replacement for the Hummer model; I'll likely do a police skin for it too, as well as camo. The basic concept is lifted from the various real Hummer-replacement concepts out there, more or less - open wheel wells to deflect blast, curved underside, etc
Just for size reference, the grey vertical rod next to the vehicle is six feet tall in UFO:AI's "8 units = 1 foot" scale. I haven't yet put my mesh next to the existing Hummer mesh, but the proportions are deliberately similar. If I'm reading Blender's interface correctly, it's currently 262 triangles, although I'm using the "Mirror" function so I'm not actually sure if that's for just the side I'm actually building or for the whole vehicle.
I'm still tweaking proportions, but I'm generally satisfied with the beast. The wheels will get hubcaps in the mesh, but I'll probably leave tread and such for the skin. I might put a hatch on the roof, and still need to do axle/drive train/suspension bits so the wheels aren't just floating there...