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Topics - Wirelizard

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Linux / Ubuntu 12.10: Crash during launch
« on: October 24, 2012, 08:08:43 am »
So I upgraded to Ubuntu 12.10 last night, from 12.04. Not sure why I bothered. 12.10 seems to have given me a shiny new video driver issue, and I can't get my UFO:AI fix either.

See attached screenshot for what I get when I try to launch UFO. I'm using the PlayDeb install as recommended on the Download page, and that worked perfectly in 12.04.

Part of the problem is Ubuntu's craptastic Unity interface, which seems to have buried all the useful setup and configuration utilities somewhere unfindable... I use Unity these days, but only because it's the default, not because I like the damn thing.

Anyone got any ideas? Need my UFO fix!

First off, just got back into UFO:AI after a few years and a couple of releases away, it's gotten so much more polished and awesome! Just played my first campaign through to the assault on an alien base (granted, on Very Easy...) and had a blast. The 3d work in the alien base alone is spectacular. I spent at least twenty minutes at the start of that mission just flying the camera around the base, oogling all the blinkenlights and being creeped out by the awesome alien-ness of it! Good thing this isn't an RTS, the aliens would have munched my guys while I drooled over their base...

(I'm also not sure if this should be Mapping or Artwork, so mods, please punt it around as appropriate...)

Anyway... one of the minor things that's bugged me, though, is how very non-futuristic all of the ground vehicles look in the game. Granted, there might be a great revival of 1980s/early 90s vehicle design in the 2080s (stranger things have happened in popular taste) but it would be kind of fun to have some more futuristic vehicles to hid behind while you're stalking Shevaar through the streets.

I haven't done any 3d work in five years or so, but I've also wandered back into Blender recently and rediscovered what a lot of fun that is.

A quick mental rundown of the vehicles seen on UFO:AI maps gives us a pretty short list:
- minivan
- cop car
- Hummer-like military vehicle
- freight trucks, with and without trailers
- LeCar-like subcompact (which also appears crashed into a lampost on at least one map, with crumpled hood)
(I'm sure I've forgotten a few, but these are the most common ones, anyway, especially on the RMA maps)

Before I go tearing off to Blender to start thrashing around, downloading the UFOAI source and such, a couple of questions.

1. Is there an interest in getting new meshes for these vehicles?

2. If 1=Yes, is swapping them into the maps relatively straightforward?

Anyway, I'd like to contribute, and some fairly simple low-poly semi-futuristic vehicular scenery seemed like a good starting point. Advice, feedback and possible starting points or artwork for further inspiration all welcomed!

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