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Newbie Coding / Re: Multiple Sound Files for Messages
« on: July 16, 2012, 04:21:18 pm »
Quick update:
Reading then number of files in a directory uses different commands in C++ dependant on the OS (unless you've installed certain libraries that bring it all under one set of commands) so I am looking to make this scriptable.
I've also modified the code some more so that you can have different sounds based on the type of tech in use in the message, so you could have one file for "Weapon research completed" and another for "Armour research finished", same for production, etc. This would enable a more varied and accurate Geoscape voiceover hopefully!
Anyway, big thing is making it scriptable so I shall be looking at current examples and trying to learn from those
Reading then number of files in a directory uses different commands in C++ dependant on the OS (unless you've installed certain libraries that bring it all under one set of commands) so I am looking to make this scriptable.
I've also modified the code some more so that you can have different sounds based on the type of tech in use in the message, so you could have one file for "Weapon research completed" and another for "Armour research finished", same for production, etc. This would enable a more varied and accurate Geoscape voiceover hopefully!
Anyway, big thing is making it scriptable so I shall be looking at current examples and trying to learn from those