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Discussion / Re: How to find bomb in "Fuel store" mission?
« on: November 01, 2015, 09:21:40 am »
See pic. Sometimes items on the ground get invisible (ticket), but can still be picked up.
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I'm sure it is. I hope there are ways for the player to know which rooms or areas these are then. Screenshots could help.
Cool. When will that happen then and how ? For instance, if at least one soldier is around still or otherwise no alien but nobody, it shouldn't, should it ?
Those mission targets sound interesting - is it more than just "kill all of the aliens" ?
In a base attack there could e.g. be a target to kill those aliens in the vicinity of that PSI transmitter only or similar, you get the idea. That would be pretty logical too, instead of tracking down every last alien, disable the base. Just an idea I just had.
if lets say scientist at 100% skill would have somewhere 10% bonus that would not be so much to balance. but it would make him more valuable.
i think i read that there was something about suggesting some delay between buying and receiving bought items (weapons/ammo..) so it could be the same for workers. you get new worker only after few days you hire him.
Jungle
(Corruption mission)
I don't know if this a bug per se, or a simple mistake, or unavoidable effect, but I found that the jungle tiles on which a Corrupter UFO has landed "reflect the sun" in a strange manner.
1. A shiny light effect appears at the center of the screen, always with the same size no matter the zoom.
2. This white dot is displayed only when the center of the screen is on a square belonging to those jungle tiles where the Corrupter is assembled.
On the screenshot, we can see that those jungle tiles are more glossy as well.
If the goal is simply to prevent hiring/firing at the end of the month, just pay the full month's salary when you fire a worker or scientist.
If you want to get clever, you could prorate the salary based on how much of the month they worked, but it doesn't seem necessary.
I confess I figured it was Bungalow because it was a wooden building (I hadn't took note of the map name upon entering the battle)
Fighter UFO Crash Site
- Very small clipping: at the small black dot location
- Shoot through rock or something (look at the aiming line). Indeed, the entire block is suspect to me, not only this small rock. Even an alien more north down these rocks (and supposedly on a lower height and fully covered) may be hit (at least by a sniper rifle). Could you check those surfaces' properties?
I confess I figured it was Bungalow because it was a wooden building (I hadn't took note of the map name upon entering the battle)
When is v2.6 scheduled to be out, by the way?