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Discussion / Re: New soldier stat increase system
« on: February 13, 2008, 07:27:44 pm »Perhaps permanent reductions could be eliminated or reduced according to difficulty level, but they should exist. Honestly. If you let your soldiers consistantly suffer major injuries (which are required for hp loss, so you can make some mistakes), you deserve to suffer for it.
For me its not about making mistakes. If you make something wrong, you deserve to be punished (gameplaywise). Agreed.
One thing i was trying to point out is, that suffering major injuries happens quite often in UFO:AI. It often takes only one hit to be close to death. Alien walks around a corner, fires its tachyon rifle once, hits and retreats, without taking any reaction fire...Even the best tactics cant pervent THAT. I agree to the fact, that getting wounded should have some effect, but for me rebalancing the medikit, and therefore causing the need for some time in hospital i ok for me...
One last thing: what is the real GAIN for gameplay/fun of changing BTAxis mechanism? It might be my own personal approach, but i dont really care how realistic a game is, as long it is fun to play.