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Discussion / EGL effects in UFO:AI?
« on: April 12, 2007, 12:40:43 pm »
http://egl.quakedev.com/about/
Maybe you could investigate the source code and use some of the stuff from EGL? Like new particles engine etc.
Worth checking out, isn't it ?
Check out the screenshots as well.
Maybe you could investigate the source code and use some of the stuff from EGL? Like new particles engine etc.
Quote
Particles:
* Completely new particle rendering and handling system. All effects were written from scratch
* Customizable railtrail and spiral colors
* Tons of optional particle effect changes for Gloom
* Clipped decals!
* Decal LOD (level of detail) control
* Per-frame particle 'intelligence' -- think functions that can handle physics, animation, rotation, etc
* Frustum culled decals and particles
* Controllable particle smoke linger, blood gore, and overall effect quality
* Optional particle lighting (like on smoke)
* Vis culled decals
* Optional screen rattling when close to an explosion
New supported formats:
* PKZ -- Zip file package format
* PNG (can also optionally save to as screenshot)
* TGA (can also optionally save to as screenshot)
* JPG (can also optionally save to as screenshot)
* MD3 -- Quake3 Model Format*
* Quake3 BSP*
* MD5 -- Doom3 Model Format (not done yet! coming soon!)
etc.
Worth checking out, isn't it ?
