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Discussion / Re: Help out if you compile with the latest repository
« on: September 05, 2011, 01:54:29 am »Quote
=============================there is just one alien base...
Switch grab input off
Change gametype to 'Skirmish mode'
Using already loaded team
setting game random seed to 724609
------- Loading game.so -------
not found at '/usr/local/lib'
not found at '/home/jerikojerk/.ufoai/2.4-dev/base'
found at './base'
Using RMA2 seed: 25 for <(null)>
tiles: -alienb/ab_ +hall_cne1 +hall_h1 +hall_cnw1 +hall_cne1 +wormhole +hall_tbtm1 +hall_4way1 +powercore +storage_v +hall_v2 +ventl +hub +hangar +ventr +hall_cse1 +hall_h1 +entrance +hall_csw1
pos: -8 -40 0 8 -40 0 24 -40 0 -56 -24 0 -40 -24 0 -24 -24 0 -8 -24 0 8 -24 0 -56 -8 0 -56 8 0 -40 -8 0 -24 -8 0 8 -8 0 40 -8 0 -56 24 0 -40 24 0 -24 24 0 8 24 0
tiles: 18
CM_LoadMap: "-alienb/ab_ +hall_cne1 +hall_h1 +hall_cnw1 +hall_cne1 +wormhole +hall_tbtm1 +hall_4way1 +powercore +storage_v +hall_v2 +ventl +hub +hangar +ventr +hall_cse1 +hall_h1 +entrance +hall_csw1" "-8 -40 0 8 -40 0 24 -40 0 -56 -24 0 -40 -24 0 -24 -24 0 -8 -24 0 8 -24 0 -56 -8 0 -56 8 0 -40 -8 0 -24 -8 0 8 -8 0 40 -8 0 -56 24 0 -40 24 0 -24 24 0 8 24 0"
********************
ERROR: Couldn't load maps/alienb/ab_hall_cne1.bsp
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