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Messages - weekendwarriora1c

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16
Discussion / Re: How do I get money?
« on: May 19, 2010, 07:23:10 am »

17
Tactics / What's your favorite weapon?
« on: May 19, 2010, 02:05:15 am »
My favorite:  The Grenade Launcher


18
Discussion / Re: Reaction fire... perhaps a middle ground?
« on: May 19, 2010, 01:27:17 am »
And apparently, the aliens still get to fire at you every step you take, so I'm not sure what the point was...

19
Out of curiosity, does that collection have to be actively done, or do you automatically loot them upon mission completion?

20
Discussion / Reaction fire... perhaps a middle ground?
« on: May 19, 2010, 01:05:38 am »
Since I switched from the stable build to dev, reaction fire has changed considerably.  In the stable build, you can use RF to advance units under cover, as you would expect to do in a tactical situation, by covering an approach with a machine gun or sniper rifle, and letting the other units run (expend all TU) to the next cover.  This made tactical sense to me, and meshed with my view of CQB.

I understand that there were complaints that the aliens would keep shooting at you if your soldiers ran in the open.  I understood this to be normal behavior of aliens trying to kill you, this shooting "bug."  It seems it was "fixed" in the new version.

Since I started running the dev version, reaction fire doesn't work.  Where a soldier carrying a machine gun should be able to lay down a field of fire to keep the aliens' collectively alien heads down, apparently this task is now assigned to men with pistols only.  This is where I lightheartedly suggest equipping a machine gun that doesn't require a hand crank to start firing.

If people complain about aliens firing at them while they are out of cover, might I suggest implementing something in the game that would allow you to create cover where needed?  I'm not sure what we'd do there.  Some sort of thick, yet airy substance that could block sight, maybe.  Maybe we could deploy it on the battlefield by hand-wait, better yet, by throwing some sort of hand-carried device that can place this substance... this... "smoke," where it could be most useful?

I've seen suggestions about inverting the TU-counting of reaction fire, and I agree.  All reactions should begin when the soldier sees the alien.  If it's a full-auto machine gun spray, then the next reaction shouldn't take place until 25 TU of alien movement has passed.  If it's a shotgun or a grenade launcher fire, it should be immediate.  The following round would follow the normal rules.

It is absolutely ridiculous that a character with a pistol is more useful in defense than a machine gun.  That's what a machine gun is for.  That's what it does.  Feeling bad about that thing you did that one time?  Can't take it any more?  That's what a pistol is for.  Trying to defend an alleyway from a marauding band of aliens?  That's where you use the machine gun.

21
Design / Re: CURRENT STORYLINE -- SPOILERS!
« on: May 18, 2010, 11:26:54 pm »
If they don't want anyone taking stabs at the storyline; no worries.  I'm sure none of us write novels or would have any worthwhile input.  The storyline is very ID:4.  Luckily, the special effects help distract from the plot.

22
Offtopic / Re: Starcraft 2
« on: May 18, 2010, 10:25:44 pm »
As UFO:AI grows up, UFO:AI's mother will ask UFO:AI why it can't be more like StarCraft 2.

23
Offtopic / Re: Area 51
« on: May 18, 2010, 09:22:47 pm »
Back when it WAS still a secret, it was called Groom Lake, later called Area-51.

Here it is on Google Maps.  They picked the area because it is close to military artillery and bomb ranges, far from population centers, and the lake bed is a long, long flat space that doesn't take much work to turn into a runway.  In 1955, the U-2 was being tested there, by 62, the SR-71 (A12-Oxcart) was being flown there.

http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Groom+Lake,+NV&sll=37.0625,-95.677068&sspn=51.355924,113.818359&ie=UTF8&hq=&hnear=Groom+Lake&ll=37.247411,-115.796242&spn=0.101802,0.222301&t=h&z=13

It really is just an Air Force base.  Yes, the projects were classified, no, they don't shoot people for driving up to the base.  If you tried to ram the gate and bypass the checkpoint, or jump a fence you might get shot, but that would happen at any military base, and probably only after you refused to comply.

Read here:

http://en.wikipedia.org/wiki/Area_51

24
I could only pull 31fps average on the benchmark. 

25
I signed up for an SF account; I'll start making bug reports there.

26
At one point the globe was upside down, and I could not right it.  Once I zoomed out, it resolved itself.

27
Bugs prior to release 2.3 / [30045] - Game crash upon item loot.
« on: May 18, 2010, 07:20:58 am »
I killed an alien.  Upon looting the corpse, there was a plasma rifle and a plasma pistol.  When I looted the rifle, it showed up as a pistol in my inventory.  I looted the remaining pistol and the game crashed.

2010/05/18 00:00:31 ==== InitGame ====
2010/05/18 00:00:31 SV_AssembleMap: Sequential map assembly in 1 ms
2010/05/18 00:00:31 CM_LoadMap: "-farm/f_ +craft_drop_firebird +craft_ufo_harvester +field_c +stables_a +farmhouse_c +field_c +farmhouse_a +barn_a +barn_b +filler_l_b +filler_m_b +filler_m_b +silo +wind +silo +filler_m_a +filler_l_a +filler_s +filler_s" "-8 -24 0 -40 8 0 -40 -40 0 -8 -40 0 16 -40 0 0 -8 0 -40 -8 0 -16 -8 0 16 -24 0 32 -8 0 32 -24 0 32 -40 0 32 16 0 0 24 0 16 24 0 24 24 0 0 32 0 24 32 0 32 32 0"
2010/05/18 00:00:32 Rerouted for RMA in   0.0s
2010/05/18 00:00:32 checksum for the map '+farm': 570846731
2010/05/18 00:00:32 ufo script checksum 342681221
2010/05/18 00:00:32 Created AI player (team 0)
2010/05/18 00:00:32 Created AI player (team 7)
2010/05/18 00:00:32 -------------------------------------
2010/05/18 00:00:32 Connecting to localhost...
2010/05/18 00:00:32 connection attempt from loopback connection
2010/05/18 00:00:32 load material file: 'materials/farm.mat'
2010/05/18 00:00:40 added light, ambient=0.476837
2010/05/18 00:00:41 Starting the game...
2010/05/18 00:00:41 Dustin.Loftis has joined team 1
2010/05/18 00:00:41 music change to David02 (from van_geoscape)
2010/05/18 00:00:41 music change to MarineAlienRaid (from David02)
2010/05/18 00:00:42 (player 0) It's team 1's round
2010/05/18 00:00:42 Dustin.Loftis has taken control over team 1.
2010/05/18 00:03:47 Team 1 ended round
2010/05/18 00:03:47 Team 7's round started!
2010/05/18 00:03:55 [STATS] alien (Zmolukk Zt Hrmokuk) kills civilian (a c) with Aimed Shot of plasrifle_ammo
2010/05/18 00:03:57 Team 7 ended round
2010/05/18 00:03:57 Team 0's round started!
2010/05/18 00:04:05 Team 0 ended round
2010/05/18 00:04:05 Team 1's round started!
2010/05/18 00:06:50 Team 1 ended round
2010/05/18 00:06:50 Team 7's round started!
2010/05/18 00:06:59 Team 7 ended round
2010/05/18 00:06:59 Team 0's round started!
2010/05/18 00:07:09 Team 0 ended round
2010/05/18 00:07:09 Team 1's round started!
2010/05/18 00:08:33 Not enough TUs left for activating reaction fire.
2010/05/18 00:10:28 Team 1 ended round
2010/05/18 00:10:28 Team 7's round started!
2010/05/18 00:10:34 [STATS] alien (Zrokk Kkr Kraukk) kills Dustin.Loftis (Uttamesh Laurens) with Full-Auto of plasrifle_ammo
2010/05/18 00:10:45 Team 7 ended round
2010/05/18 00:10:45 Team 0's round started!
2010/05/18 00:10:49 Team 0 ended round
2010/05/18 00:10:49 Team 1's round started!
2010/05/18 00:12:21 [STATS] Dustin.Loftis (Aman Song) kills alien (Zmolukk Zt Hrmokuk) with 3-Round Burst - Airburst of grenl_ammo
2010/05/18 00:13:18 Can't perform action - not enough TUs!
2010/05/18 00:13:20 Can't perform action - not enough TUs!
2010/05/18 00:13:25 Can't perform action - not enough TUs!
2010/05/18 00:14:07 Team 1 ended round
2010/05/18 00:14:07 Team 7's round started!
2010/05/18 00:14:16 Team 7 ended round
2010/05/18 00:14:16 Team 0's round started!
2010/05/18 00:14:23 Team 0 ended round
2010/05/18 00:14:23 Team 1's round started!
2010/05/18 00:18:07 Team 1 ended round
2010/05/18 00:18:07 Team 7's round started!
2010/05/18 00:18:07 [STATS] alien (Zmuknesk Np Zlrok) kills civilian (b c) with Burst of plaspistol_ammo
2010/05/18 00:18:10 [STATS] alien (Zrokk Kkr Kraukk) kills Dustin.Loftis (Vitaliy Groisman) with Full-Auto of plasrifle_ammo
2010/05/18 00:18:14 Team 7 ended round
2010/05/18 00:18:14 Team 0's round started!
2010/05/18 00:18:21 Team 0 ended round
2010/05/18 00:18:21 Team 1's round started!
2010/05/18 00:18:35 [STATS] Dustin.Loftis (Magdalena Prabhu) kills alien (Zrokk Kkr Kraukk) with Full-Auto of smg_ammo
2010/05/18 00:19:00 ********************
2010/05/18 00:19:00 ERROR: Game Error: Could not find item in inventory of ent 5 (type 2) at 12:1
2010/05/18 00:19:00 ********************
2010/05/18 00:19:00 Shutdown server: Server crashed.
2010/05/18 00:19:00 ==== ShutdownGame ====
2010/05/18 00:19:00 music change to van_geoscape (from MarineAlienRaid)

28
From a base in the Middle East, I focused on bases in South America and Alaska, and each time I loaded a game while focused on that base, the geo screen would zoom, pan and tilt wildly, and seem to strike a particular point past which it could not go.  At this point, it would bounce back and forth until I exerted control with the mouse.

29
I've noted that the unit numbers across the top of the screen grey out upon death in an order that doesn't correspond to the unit that actually died.  i.e. Some dead units are blue, some live units are grey.

30
Design / Re: CURRENT STORYLINE -- SPOILERS!
« on: May 17, 2010, 10:45:22 pm »
The storyline says the first race developed it as a bio weapon.  This first race became the original host for the hive mind, which then outgrew them.  It also says it has to engineer itself to infect each new set of hosts.

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