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Messages - Mech

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Discussion / Re: Do agonizing aliens count on the kill stats?
« on: November 10, 2015, 11:53:33 pm »
I also point out, that civilians, wounded by friendly fire, aren`t counted as killed by Phalanx operatives (if they had survived at least one turn after getting wounded).

Discussion / Re: How to find bomb in "Fuel store" mission?
« on: November 01, 2015, 12:11:39 am »
It must be near the flipped humvee. Explore the encircling tiles more carefully.

Discussion / Re: I'm stuck
« on: October 22, 2015, 01:27:13 am »
No events spawn. No Ufo, no base attak, no alien base, no Terror, no landings... Is boring, when i build and research all to the top and have a nice empire, when the game makes the most fun its ends... -.- what a stupid funktion.

Zonerider, sorry I could not realize where is the problem before.
Try this: found a line, containing
Code: [Select]
id="intercept" value="-32354" />
Change the value to a positive number. I have set to:
Code: [Select]
id="intercept" value="15600" />

Please, tell - does it help or not.

Discussion / Re: I'm stuck
« on: October 21, 2015, 12:46:46 am »
Zonerider, the base, named "Phalanx HQ", is overcrowded with 1 person. It was the only problem I observed. Your savegame seems to be 100% working.

Discussion / Re: I'm stuck
« on: October 20, 2015, 02:44:38 pm »
dont work  :'(
Ok. Could you attach the savegame which is not edited and unpacked?

Discussion / Re: I'm stuck
« on: October 20, 2015, 12:44:09 pm »
i have eit the savegame line lastIncreaseDelay="17" lastMissionSpawnedDelay="5" overall="1091" then i have ";" the line, then i have set back the game day and date... but nothing working

Changing any time state will give you nothing. Just edit the
Code: [Select]
overall="1091" by setting smaller value.

Discussion / Re: I'm stuck
« on: October 08, 2015, 11:59:52 pm »
Looks like I found a clue, if not solved the problem: in a code part of the savegame
Code: [Select]
lastIncreaseDelay="17" lastMissionSpawnedDelay="5" overall="1091">...
I have changed value "1091" to "500" (from the assumption, that it`s too large)
Code: [Select]
lastIncreaseDelay="17" lastMissionSpawnedDelay="5" overall="500">...
And then, to my great relief, new targets began to appear.

Hope, this information could be useful. Do not get stuck!)

Discussion / Re: I'm stuck
« on: September 26, 2015, 11:21:07 pm »
Well, that's weird, IIRC alien activity should keep increasing until you either win or are overwhelmed, or that's what was intended anyway.

This is third time i play the campaign. Difficultly is "very hard" in each case. And always i noticed, that the maximum amount of alien crafts reaches specific number (near 10) in the later period of the game. But it's the first time this number starts decreasing. To hell with that - every type of events disappears, except monthly charges and payments! Sooner or later, i'm going into debt.

It's little sad to leave my troops because of this(

Discussion / Re: I'm stuck
« on: September 26, 2015, 03:00:50 pm »
Maybe describing the problem in some detail and attaching the savegame in question will.
One game year ago "standart" UFO wave began to reduce. The amount of UFO crafts on that moment was about 7-8. Several months after there were only 4-5 in a wave. Any UFO activity had suddenly disappeared on August 2086.
Naturally, I didn`t research the final topic to continue my playing and to avoid appearance of annoying promt "want to shoot that orbital alien vessel?" Quite much time has passed since the last research.

See my savegame in the attachment.

Discussion / Re: I'm stuck
« on: September 24, 2015, 09:00:37 pm »
I`m using the 2.5 version and there is the same problem. When it is August 2086, any events occurs no longer. Does any solution exist to fight with aliens further in current campaign? Maybe i should edit some code in a savegame - can it help?

Tactics / Re: close combat tactics - ?
« on: February 06, 2015, 02:51:37 pm »
1. Smoke grenades.
2. Infrared googles (when needed).

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