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Design / Re: Defending downed DROPSHIPs?
« on: March 19, 2010, 04:07:34 pm »
That seems like a great idea! finally the humans have to empathesize with the aliens when their ships are shot down
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Hmm...well... the accelerator ammos are really a lame example, What I intended is technologies of somesort that can only be acquired this way, technologies that aren't for the military use of the aliens, but rather as a communication or civil uses. And I really like my idea of being able to ambush the aliens instead of them just ambushing you.
I don't know why, but I quite like this idea... needs a little cleaning up, and such, to make it fit with the game IMO. e.g. the aliens don't need and likely don't use computer-networks, so direct access to the system would be needed so a research option into studying a radar upgrade that alowed hacking alien computers for Info?, such as the ones on UFO's, might be interesting. perhaps providing information on the ships crew and/or the ships mission and destination?
As for discovering the secrets of replicating of particle accelerator ammo packs, and the 'hidden technologies', they are out of the question. the lac of particle gun ammo makes the game more fun, forcing them to save the ammo for one of the best weapons they own, instead of giving one to every other soldier.
They're available in 2.3-dev builds only (not in 2.2.x). There, it's obvious.thx
-geever