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Tactics / Re: Keeping the Nations Happy in 2.4
« on: January 21, 2012, 05:39:15 pm »edit:
oh, i certainly forgot the demagogic rule: overkill is better than "just about right".
i am going to correct this mistake now.
so, you are not protecting people as fast as you could, which is not as fast as some ordinary construction worker could issue the orders to build those 8 buildings, because you are making a strategic investment that is beyond the comprehension of mere mortals.
indirectly, the strategic investment comes from dead latinos.
so, you are saying that the latinos should not count.
maybe it is because you think that all that the latinos do is carnivals, cutting down rain forests, and growing cocaine anyway, and such investment would be reasonable.
let the latinos die.
then, maybe you would think that dead chinese should count less, because there are so many of them anyway.
what about dead black people, they have strange customs and way of life, they might not count as real humans.
what about dead muslims, they are terrorists anyway.
what about women, they might be inferior, you know, it might be appropriate that they counted as half maybe.
jews would be complicated--on one hand, nazis thought they would make the world a better place by killing jews, on the other hand if it comes to financing, jews might count twice.
i think it is good that you cannot play with this attitude in ufo:ai, at least on very hard level.
and i think that being able to play the game with just one base like in x-com: enemy unknown was an artifact, and ufo:ai is better at least in that point.
Total and utter flame-baiting rubbish!