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Messages - Xenomx161

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Bugs in stable version (2.5) / Re: Strange behavior of UFO
« on: May 21, 2013, 07:42:48 pm »
Sorry, but i don´t have any saves before the transfer. I´ve thought, that there are more Bases coming so I get another chance to get a Psi Device, but nothing happens. Ufos and Missions continues but no more Base to find. I´m now downloading and trying the last 2.5-Version

Bugs in stable version (2.5) / Re: Strange behavior of UFO
« on: May 20, 2013, 02:37:20 am »
I have cleaned an Alien Base, broght back an Alien Psi Device to my secound Base. Since there is no Reserarch Lab, I tryed to transfer the Psy Device to my homebase for Reserarch, but it never reached the Home Base. I can start the reserarch in my Homebase but without the Psy Device its aborted. I´ve serarched in every Base but the Psy-Device is gone so i´ve desided to play further and find/clear another Base.

Discussion / Re: No changes in game-world tili 2086.
« on: January 06, 2013, 11:59:19 am »
Maybe you must catch more Aliens alive. After 10 live Aliens, a new Research appers.

Discussion / Re: electrolaser ammo
« on: January 02, 2013, 05:17:26 pm »
I´ve made the same mistake. I had build the Eletrolaser and thought, that ich can use the normal Laser Ammo  as in Version 2.3.1. On the secound View, i´ve seen, that I must build special Ammo seperatly. Now I wear Glasses ;D

Discussion / Re: electrolaser ammo
« on: January 02, 2013, 12:07:09 am »
Yes, the Electrolaser uses a special type of Ammo. You can build the Ammo.

Offtopic / Re: Firaxis Games announces XCOM: Enemy Unknown
« on: November 15, 2012, 07:33:54 pm »
I have just finished the game on normal. Maybe I will try on classic.

Extremely dumbed down.
Overtly simplified.
A game made for a 12 years old console addict, not for the old timers like me.

I am really uninmpressed.

I fully agree. I´ve finished the Game in under 20 Hours, and that is way too fast for a Full-Price Game. I fear, that there will be some more Content coming out as expensive DLC´s.

Offtopic / Re: XCOM is kicked out of Nigeria
« on: October 20, 2012, 03:33:28 pm »
Nice one :D

So far our scientists have researched a weapon we call "machine gun on the back of a Toyota pickup"

Thumbs up!!!

Discussion / Re: You know you've played too much UFO:AI when...
« on: July 12, 2012, 08:09:06 pm »
... you wait for a Firebird to bring you to Work.

Bugs in stable version (2.5) / Re: Invisible aliens
« on: July 01, 2012, 11:00:15 am »
The Dam map has this issue. You can force the issue on that map by saying around the landing pad and playing sniper. As you move your soldiers around the aliens will move around on their side. Eventually you can get one that will seem to be "stuck" partially between two tiles, really he's invisible and moving and shooting.

Force the issue by staying on your side of the Dam map and playing at sniping. I think the attached file is a Dam map.

No, I had the Bug at the Construction-Map, and the Bug on other Maps too.

Bugs in stable version (2.5) / Re: Invisible aliens
« on: June 30, 2012, 06:49:44 pm »
I had an in invisible Alien too. I shot at an Ortnok but die Shot goes right thru the alien. I move my soldier away so the Ortnok was out of sight and finished my Turn. In the Alien Round the Ortnok was not counted in the top right Counter. In the next Round, I tryed to spot the AOrtnok again but it vanished so I killed the remaining Aliens but the Mission don´t End. I had moved my Soldiers to scout the Map but I don´t found any aliens. In one Alien-Round the Screen moved to a Place but no Action was detected so i send my Soldiers to the Spot. One Soldier should pass a Door but don´t. He had enough TU´s so I let him fire thru the Door. An Ortnok-Scream came and the Mission ends but there was no Ortnok visible.
I hope I could help you with my Discription and please excuse my bad English. My English-teacher spoke better Orkish then English ;)

Tactics / 2.5 DEV How to enter a Fuel Depot??
« on: June 24, 2012, 10:20:30 am »
I´he startet a Harvest Mission in a Fuel Depot but how to enter the Building??? I´ve used Backspace in the green Smoke at the Entrance, throwed a Plasma Grenade in and fired with a Plasma Rifle and a Needler in but without Success. There a no other Entrances and the Hill in the north-right can´t be passed by my Troops. I´ve attached my savegame and a Screenshot so please can yuo help me out??

Thx Xenom

Windows / Re: 2.5DEV Crach at Terror Mission in Santiago
« on: June 17, 2012, 12:37:12 pm »
I´hve played the Mission once again and it may be possible that Particle-Pistols cause the Problem. I have removed all Needlers from my Team and the game crashed again. I keep trying the Mission.

Windows / Re: 2.5DEV Crach at Terror Mission in Santiago
« on: June 17, 2012, 02:48:38 am »
Yes, i think there´s the Problem. I have much more crashes since the Needler came up.

Windows / 2.5DEV Crach at Terror Mission in Santiago
« on: June 16, 2012, 07:46:05 pm »

when ich start the Mission, i can play a couple Rounds and then the Game crashes with a fatal Error. The Error occurs mostly when the Aliens are at theier Turn.

I´ve attached the ufoconsole.log, the crashdump, and the Savegame, so please help me out.

Thx Xenom

Windows / Re: 2.5DEV Savegames in Windows and Mac/Linux version??
« on: June 10, 2012, 10:37:53 pm »
Thx for the quick Answer.

And big thanks for your Work at UfoAI!!! You´re doing a great Job!!

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