project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Killertomato

Pages: [1] 2 3 4
1
Discussion / Re: Changes in 2.2
« on: November 02, 2007, 12:33:37 pm »
Errr, what do you mean by shoot-through-walls?
Probably when it's merely a fence or such? Would be pretty stupid if you could shoot through a wall with a laser, no?

2
Feature Requests / Strengh & Recoil
« on: May 11, 2007, 03:21:39 pm »
As far as I  understand the wiki strength DOES have an impact on accuracy (as in negating/lessening the effect of recoil).

But why in the nine hells should crouching have such an impact?  :?

3
OK, this one is definitely NOT a result of my own incompetence.

Yesterday after setting the language to english (thanks to Xaver for the hint) I started a new game and my initial soldiers had outstanding to superhuman scores in each n every weapon related stats (close combat, heavy, asssault etc.). I quit and started a new game three times and had the same effect.
THEN I quit the application, started it anew and my next pack of soldiers had normal ability scores. HOWEVER after the first month the additionally available soldiers once again came with those superhuman scores.

Looks like there is some serious problem with the random numbers generation process for the starting ability scores.

edit:
After reviewing the bug tracker on sourceforge.net I have to add that I did never select an easy campaign before or afterwards like others who encountered that phenomenon have.
I ONLY tried the standard campaign.

So my guess is that for some pecular reason new soldiers sometimes come with initial stats that should only appear in the easy campaigns.

4
Found it.

5
Never mind the description thingy. Just found the info in the Wiki. DUH!

Still the question concerning language remains.

6
I've DLed and tested the new release last weekend, and one thing that really bugs me now that there is a broader variety of weapons available than in the initial releases is that there is no way I can tell what ability is influencing their use. Not even in the Ufopedia.
I mean e.g. is the use of a grenade launcher(or the rocket launcher) influenced by the soldier's ability score in explosives or heavy weapons?
So my feature request would be:
That you include a hint in the weapon's discription by which ability score it's use is influenced.

And one other thing:
How do I change the game's language? Though I'm playing it on a german Windows version I'd rather play the game in english.

7
Feature Requests / Option "Start with buildings"
« on: September 18, 2006, 08:39:13 pm »
Ah...
It's pretty hard to keep track of all the bugs. Especially with limited time.

8
Feature Requests / Option "Start with buildings"
« on: September 18, 2006, 02:06:55 pm »
One more thing on building, though not the same kind of issue previously discussed in this thread.
When I build an interceptor hangar on my second base the second interceptor is stationed on the homebase and I can't transfer it to the 2nd base.

9
Feature Requests / Soldier careers and some other stuff
« on: September 18, 2006, 02:02:08 pm »
" Also, it would be nice to be able to choose wich stats are improved."

Absolutely. Though I'd consider it low prio for now.

10
Feature Requests / Soldier careers and some other stuff
« on: September 13, 2006, 06:51:06 pm »
Addendum concerning the soldier promotion thingy:
Dunno if this is just a coincidence, but the only one soldier who gets promoted is the one I added to the team as last member. After one of the initial team died.

11
Feature Requests / Turn and look
« on: September 13, 2006, 06:47:19 pm »
Personally, I only use the CTRL (or STRG for the germans) key.

12
Feature Requests / Soldier careers and some other stuff
« on: September 13, 2006, 06:42:39 pm »
To prevent having to start all over again, I save after every sucessfully completed mission.
And of course I restart and load the savegame after I have to end the game - or it hangs/crashes.

The maps I experienced the most probs in are Fargo(that one CedTD three time on me when the first alien shot for the first time) and Makay(?)(had the "no soldiers" issue there two times).

Funny enough: No probs in the bunker map. And I played it two times.
Only that all aliens started out in the same spot the second time.

13
Feature Requests / Soldier careers and some other stuff
« on: September 12, 2006, 05:09:41 pm »
I've noticed that only ONE soldier gets promoted every now and then though all others have the same number of missions and many even more kills than the one who gets promoted. I guess that's not intentional.

The trajectory of a grenade thrown from a point more elevated than the target is calculated wrongly. The line goes backward and so does the grenade. i.e. when trying to throw one at an alien a level below in the subway station.

Grenades can fall off the map when thrown at someone standing at the map's rim.

The more missions I play the more errors occur in a short time period. CTD when an alien fires, no soldiers on map after start of mission, ... about a week after the UFO sightings begin it becomes merely unplayable.
While there are almost no such occurrances in the first 3 or 4 missions.

And one feature request:
Maybe you could have civilists scream when being shot at.
Would be just a small contribution to the game's atmosphere.

Also something I personally like:
Reaction fire works very nice IMO.

14
Feature Requests / I can't see the map...during a mission!
« on: September 11, 2006, 02:21:07 pm »
Although the bug might be fixed in RC5 I wanted to contribute to the topic by posting my experience.
I also had the above phenomenon. It's not gamma related since all other night missions work just fine, and actually in one of the three cases I experienced so far it would have been a daylight mission.
Still the whole map area is just pitch black.

Also, I dunno if this intentionally but in the Santa Cruz(?) mission in Mexiko all civillians are displayed as either blue or orthnok aliens.

Win32 Version of RC4 without newer SVN files applied.

15
Translating / English translation
« on: September 05, 2006, 02:31:15 pm »
*LOL*
I'd like to purchase an UFO too, and got of this planet. ;)

Pages: [1] 2 3 4