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Design / Police and military
« on: May 13, 2010, 02:28:32 pm »
I don't think, a state should only sit ducks while it is terrorized by an alien attack. I think it would be quite normal, if each state itself would send military units to a terror site mission. For city site maps (like the map with the store) there could be a police officer, as well. He'd be a civilian, who is armed and able to shoot back.
Rules for military appearing:
Rules for military appearing:
- Military appears only, if PHALANX takes too long to reach a site. The time PHALANX is given to solve the attack depends on how friendly a state is to PHALANX.
- Military can units can contain, clear, sweep or oppose. What to to depends on the states relations to PHALANX, too. If the state is friendly to PHALANX, the military will contain the alien, meaning they will guard the borders of a map and shoot on aliens who come near the borders (prohibiting the aliens to flee the battlefield). If the state is neutral to PHALANX, military will clear the area. Military will go over the map, just like a player would do, and shoot every alien on sight. Every alien shot by the military counts as negative points against PHALANX, since the state could come to the idea it doesn't need PHALANX to defend against the alien attack. If the state is disappointed of PHALANX and XVI Census is already researched, military will sweep the area, go over the map and kill aliens as well as civilians, since the nation comes to the opinion, it could be too dangerous to leave anybody alive, since this one could be a sleeper. The military will oppose PHALANX, if the state already switched to the aliens. If an ufo is shooten down over the terretory of a switched nation and PHALANX doesn't recover it immediately, military will show up and help the aliens to defend their ufo.
- Military killed by PHALANX of course is negative score to PHALANX. Military stunned, however, is not.
- Unless military opposes PHALANX the mission still is over, if the last alien is killed.