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Topics - Bartleby

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1
Linux / Ubuntu 11.10 - Game wont start
« on: May 10, 2012, 08:35:09 pm »
hi
maybe some1 can help a linux-noob. yesterday i updated my xubuntu to version 11.10. then i got playdeb and with the progammcenter of ubuntu i installed ufo ai 2.4.1. hurray. but when i want to start ufo ai today nothing happens. ufoconsole.log says:
2012/05/10 20:23:45 FS_RemoveFile: remove /home/username/.ufoai/2.4/base/keys.cfg
2012/05/10 20:23:45 There are still 1 opened files
not much information, i know, but could some1 plz help me :D.
EDIT: btw. gamecentral says ufo has 24.5mb. sounds not much.

2
Discussion / 2.3.2 and donating
« on: December 27, 2010, 11:16:42 pm »
will there be a 2.3.2 build soon?
bought a nvidia card last week and now i am waiting for a new stable-ubuntu-build. sorry for the question, but i am a bit excited :).
2 month ago i managed to get xubuntu running, but still dont think its too easy to compile the game myself.

Quote
For 225 euro / year – Intel Celeron D/215/220 1.20+ GHz, 2 GB DDR 1 / DDR 2, HDD 250 GB
For 625 euro / year – Intel Quad Core Q6600 4x 2.40+ GHz, 4 GB DDR 2, HDD 1 TB
how much "server" do all ufo games need? what would be the difference? first one sounds perfect.

EDIT:
http://static.ufo.ludwigf.org/html/license-unknown.html
btw. why shows this list sometimes around 270, sometimes 230 and sometimes around 180 missing licenses? sometimes unused pics are counted sometimes not.

3
Translating / German translation - discussion ranks
« on: March 12, 2010, 12:59:50 pm »
Hat jemand Vorschläge für die Übersetzung der Ränge zwecks einheitlicher Nomenklatur? Hab mich mal die Dienstgrade der Luftwaffe als Basis genommen.

Stabsoffiziere
Kommandant und Oberst >>> [mail_to_base_commander] Base Commander, PHALANX, Atlantic Operations Command
Oberstleutnant >>> [mail_from_paul_navarre] Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command
Major [Col. ist eigentlich der Oberst] >>> [mail_from_col_falkland] Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic Operations Command
Oberstleutnant >>> [mail_from_air_cdr] Cdr. (Air) Subakh al-Kuhar, Air Wing, PHALANX, Atlantic Operations Command
Stellvertreter des kommandierenden Offiziers und Major >>> [mail_from_xo] XO Abel S. Howard, Command & Control, PHALANX, Atlantic Operations Command

Sanitätsdienst
Oberstabsarzt (=Major) >>> [mail_from_dr_connor] Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic Operations Command
Stabsarzt (=Hauptmann) >>> [mail_from_surgeon] Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic Operations Command

Extern
2. Generalsekritär >>> [mail_from_un] SecGen. Mahouf Serra, United Nations, New York City

4
Feature Requests / autofight and freelancers
« on: June 27, 2009, 10:40:14 am »
after a while playing ufo-like-games i am always not very motivated to play those small missions. just boring if u have to chase 1-2 aliens for a long time on a small ship and that some missions in a row.
a "autofight" option in which by a calculation the mission is solved would be nice. maybe. to not make those autofight not to easy u can have a less chance to win, less profit or less experience on those.

it could also be possible not to send a own transporter. maybe u could pay some amount of money to hire some freelancers :). they get the money u the materials of the ufo.

or u could just send a cruise missile to "solve" the problem and not to risk any terror or other negative effects of a not tried mission (cheaper, but no materials as profil... hm.. even though u could argue that cruise missile are quite expensive for a small "company" like our defence).


EDIT: er..................... i am sry. there is already an other discussion about that..... well.... sry :).

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