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Topics - AntJam

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1
Artwork / Animation - Combat Drone
« on: April 29, 2014, 05:39:28 pm »
I wanted to try out some animation so I figured starting small was the best way to go (and not having arms and legs helps). So I made this model and am getting ready over the next week or so to do the animation. However I wondered what was the easiest way to view the unit in-game.
   I'll make a small test skirmish map and a mod to replace the hoverbot , so can I use the console to create specific enemy units on the map and if so what commands do I need?

2
Windows / Compile issues
« on: November 15, 2013, 01:36:12 pm »
Using Vista64 (up to date with no stability problems) I have compiled the latest build closely following the instructions for codeblocks and although I get some warnings it works.However when closing down it hangs with this error
 
Quote
======start======
Date: 2013-11-15
Windows version 6.0 (Build 6002) Service Pack 2
Win32 RELEASE, cpu: IA-32, version: 2.6-dev

Failed to get file flags from (C:\Windows\syswow64\msvcrt.dll) File in wrong format
0x76c7eb0a : C:\Windows\syswow64\msvcrt.dll : stricmp
0x4db93f : E:\UFO_git\ufo.exe : E:/UFO_git/src/common/cmd.cpp (813) : in function (_Z17Cmd_RemoveCommandPKc)
0x4e3788 : E:\UFO_git\ufo.exe : E:/UFO_git/src/common/files.cpp (902) : in function (FS_RemoveCommands)
0x4ddef8 : E:\UFO_git\ufo.exe : E:/UFO_git/src/common/common.cpp (1570) : in function (_Z16Qcommon_Shutdownv)
0x516925 : E:\UFO_git\ufo.exe : E:/UFO_git/src/ports/windows/win_shared.cpp (302) : in function (_Z8Sys_Quitv)
0x4dc678 : E:\UFO_git\ufo.exe : E:/UFO_git/src/common/cmd.cpp (969) : in function (_Z18Cmd_vExecuteStringPKcPc)
0x4dc748 : E:\UFO_git\ufo.exe : E:/UFO_git/src/common/cmd.cpp (982) : in function (_Z17Cmd_ExecuteStringPKcz)
0x4dc7e9 : E:\UFO_git\ufo.exe : E:/UFO_git/src/common/cmd.cpp (255) : in function (_Z12Cbuf_Executev)
0x47cde4 : E:\UFO_git\ufo.exe : E:/UFO_git/src/client/cl_main.cpp (1033) : in function (CL_SendCommand)
0x4dffde : E:\UFO_git\ufo.exe : E:/UFO_git/src/common/common.cpp (1361) : in function (tick_timer)
0x4e0b75 : E:\UFO_git\ufo.exe : E:/UFO_git/src/common/../shared/sharedptr.h (255) : in function (_ZN9SharedPtrI15scheduleEvent_tE6decRefEv)
0x51641d : E:\UFO_git\ufo.exe : E:/UFO_git/src/ports/windows/win_main.cpp (103) : in function (WinMain@16)
0x61b596 : E:\UFO_git\ufo.exe : system_error.cc
0x4010b6 : E:\UFO_git\ufo.exe : system_error.cc
0x401128 : E:\UFO_git\ufo.exe : system_error.cc
Failed to get file flags from (C:\Windows\syswow64\kernel32.dll) File in wrong format
0x7657f271 : C:\Windows\syswow64\kernel32.dll : BaseThreadInitThunk
Failed to get file flags from (C:\Windows\SysWOW64\ntdll.dll) File in wrong format
0x7761d819 : C:\Windows\SysWOW64\ntdll.dll : RtlCreateUserProcess
Failed to get file flags from (C:\Windows\SysWOW64\ntdll.dll) File in wrong format
0x7761da2b : C:\Windows\SysWOW64\ntdll.dll : RtlCreateProcessParameters
======end========

I tried downloading the latest build and get the same problem. However checking the .dll's mentioned and they all come back as being all good. Not sure if this is to do with the SDL change as 2.5 works fine. I should mention I'm a complete compiling novice.

3
Mapping / The Clinic
« on: October 22, 2013, 05:50:48 pm »
Thought I'd have a go at making a map. I wasnt brave enough to start with a RMA map mainly because I had to teach myself how to use UFORadiant first. 
   The basic concept is a medical research facility with walk in clinic, small observation ward, research library, morgue and secret alien containment facility.

    Not sure exactly what extras need to be added/improvements needed so if someone in the know could have a look I'd be grateful.

edit: added revised version

4
User modifications / mini mod - Trauma Kit
« on: October 09, 2013, 03:10:33 pm »
Made this quickly uses existing medikit model-

   Trauma kit - Inventry size 3x3
                      Heals  7-9
                      Weight  4
                      Tu cost 25
                      Price 300

 No research needed

Place in mods folder in install directory . Start game with   ./ufo +set fs_gamedir tk

5
User modifications / Weapon Mod for 2.5 dev
« on: October 05, 2013, 07:22:34 pm »
This is a small weapon mod that adds 3 new weapons to the Game all with unique models , ammunition and textures. Plus UFOpedia entries.
   What you get-
       1   Webb .455 Revolver - Fires traditional ammo and with some research Micro-rockets dealing explosive damage.
       2   PlasmaThrower - An upgrade to the flamethrower, in addition to sending out sheets of flame can fire a focused beam that can cut straight through walls and finally can launch a plasma bomb.
       3   Advanced LaserRifle - An enhanced laserrifle/heavy laser has standard wave , an overcharge fire mode for a single massive blast and a cascade fire mode firing four shots.

   If using with existing saves new items will have there prices set to 0 in the market (I think market prices are initalised at campaign start). And you will need to view your research to update the research projects and production screens.
   New campaign starts will have none of these issue.

This is for 2.5 dev versions

Place the AJguns folder in a folder called mods (create one if you need to) in your ufoai install folder see here for info
http://ufoai.org/wiki/Mod

Start game with      ./ufo +set fs_gamedir ajguns   (I like to create a new shortcut) and have fun

Edit- renamed all files to lowercase to maintain cross platform compatability, removed some redundant files and fixed the email issue.

And a big thankyou to the UFO ai team for all their hard work 

6
User modifications / Mod problem (solved)
« on: September 22, 2013, 06:48:17 pm »
I'm trying to make a new weapon mod. I have the weapon and ammo appearing in game ,its buildable and buyable and I've even used it to kill aliens. But I cant get it to appear in the ufopedia. In the market you can click on the info icon (top right of weapon image) and it goes to an entry for my weapon with the correct text so everything is there and working but still no entry in ufopedia. Using 2.5 from 21.9.13
attached is a .txt file with the weapon and tech details from my .ufo file maybe someone can take a look I'm sure its something obvious

EDIT...see next post

7
Artwork / First go at vehicle building
« on: February 19, 2013, 05:42:34 pm »
Ok so started playing round with blender about 2 weeks ago. Ran through the noob to pro tutorials and came up with this. Was intended to be an ambulance (had an idea for a clinic/hospital map), although it's come out with a more miltary flavour. Feedback always welcome.

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