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Topics - bykske

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Bugs in older version (2.4) / useless building-tile in new base
« on: November 11, 2012, 05:08:34 pm »
When building a new base, there where 2 'tiles' next to the entrance that could not be used to build on. These 2 tiles looked greyer and 'rocky'-like. (dead spot).
That's no fun if you have only 1 more tile you can build on...

maybe this bug was alreday reported, but i didn't find it anywhere ...
i had the same probleme before, so it didn't just happened once.

as an example: it is also shown in this movie, at around 4 minutes of playing time.
http://www.youtube.com/watch?v=cAg1lmotHFA&feature=relmfu


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Discussion / Soldier skill 'intelligence'
« on: November 04, 2012, 07:01:49 pm »
This Q may have been asked in the past, but i can't find a good answer. ???
Every soldier has his (or her) capacity in strenght, speed, weapons handling (assault, heavy weapons, sniper...) etc.

But what i still don't understand is the level of 'intelligence'. The soldiers that are offered to me, and who have 'higher intelligence', have weak abilities in weapons.
So what's the point of hiring a 'smart' soldier when you can't use him on the battlefield?
Is he going to react better (like reaction fire) when he's supposed to?
I already know that a smart soldier can get higher in ranks, but i'd rather have a good soldier with figthing capabilities then a smart soldier who can't shoot straight  :)
Or is the 'intelligence' level not important at the beginning of the game? is it going to be more usefull later on (like mind control situations as we had in X-com)?
In that case i'll have to start using smart, weak soldiers so they will be "battlehardened" by the time i'm going to need them.

Any tips on this?


i really like this game! it's a pitty that the enviroment is not destructable, and that they can't change that...
Some of those alliens are lucky, hiding behind an indestructable wall...  ;D

(sorry for possible typo's, but it's been a while since i had to wright something in English  8) )

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