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Topics - narfanator

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Mapping / City Map Disembark Issue
« on: September 19, 2011, 10:19:53 am »
I can't play the "Big City" missions because I can't get my troopers out of the transport - there's usually one next to the... road? that can move out, but the guys standing in the open sides of the ship show blue for all movement options, and they then block in everyone else.

I'm on Linux, and I don't know what else you need for a bug report / diagnosis.

Feature Requests / Autoresolve Mechanics - Use Statistics
« on: September 17, 2011, 11:30:37 pm »
So, in late (mid? I ran out of research, but there's mention of stuff here that I haven't seen?) game, I started using auto-resolve almost all the time (honestly, got bored...), but I noticed that, well, it's not very accurate in my success rates. Terror/harvester missions, and even some crashed/landed UFO, I lose, but if I actually play them, I win with no deaths and usually no causalities at all.

Blah, blah, blah -

I'd like auto-resolve to take into account my success rates on similar missions, as a baseline. So - You have a data space of what each side brings to the fight, and you have the outcome of those fights. Look for the most similar fights that were fully played, make some guesses about the differences between this fight and those (more/better aliens/equipment), and use that to tweak the average outcome of those similar fights - more/better aliens, take more damage, worse/fewer, take less. If the system doesn't think it can make an accurate resolution, grey out the auto-resolve option, so that it can get a data point there. Added bonus - I know that any fight I can't auto-resolve has some new element.

Am I making sense?

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