1
Coding / SConscript sketch
« on: January 04, 2009, 04:46:45 pm »
Needed some project to test my little SCons regular expression globbing utility, UFO looked very suitable with it's original directory structure. However once that was finished, I've added a few lines (and then a few lines more ) and got a SConscript that can compile game with maps and languages and radiant (without packages/archives/utility targets).
Considering that you already have autoconf scripts, this is probably quite useless -- but who knows maybe it'll help somebody with something -- so I'll share anyway. Part of mingw and mac configuration is dropped, but could be readded if someone is interested; on the other hand it's < 300 lines compared to > 1500 of configure.ac + Makefile.in + *.mk (of course you need SCons (http://scons.org) and Python (http://python.org) to use it).
[attachment deleted by admin]
Considering that you already have autoconf scripts, this is probably quite useless -- but who knows maybe it'll help somebody with something -- so I'll share anyway. Part of mingw and mac configuration is dropped, but could be readded if someone is interested; on the other hand it's < 300 lines compared to > 1500 of configure.ac + Makefile.in + *.mk (of course you need SCons (http://scons.org) and Python (http://python.org) to use it).
[attachment deleted by admin]