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Topics - wrwrwr

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1
Coding / SConscript sketch
« on: January 04, 2009, 04:46:45 pm »
Needed some project to test my little SCons regular expression globbing utility, UFO looked very suitable with it's original directory structure. However once that was finished, I've added a few lines (and then a few lines more ;)) and got a SConscript that can compile game with maps and languages and radiant (without packages/archives/utility targets).

Considering that you already have autoconf scripts, this is probably quite useless -- but who knows maybe it'll help somebody with something -- so I'll share anyway. Part of mingw and mac configuration is dropped, but could be readded if someone is interested; on the other hand it's < 300 lines compared to > 1500 of configure.ac + Makefile.in + *.mk (of course you need SCons (http://scons.org) and Python (http://python.org) to use it).

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2
Mapping / Blender map exporter
« on: January 23, 2008, 06:58:43 am »
I present you a script, which (from time to time ;) can export a Blender scene as an UFO map. What started as a small experiment, over time has grown to a nice piece of software. Of course Blender is not a mapping tool, what causes some trouble (basically you have to restrict yourself to a subset of its capabilities), and the exporter adds even more limitations, nevertheless it should already be usable.

Why would you want to use anything other than GTKRadiant? For most the answer is: You wouldn't. But here are some pros of using Blender:

- it's easier to map in a 'non-rectangular' way (Blender has many tools for making complex meshes, however note that the engine directly only supports simple, convex brushes),
- you can use one tool for mapping and modelling,
- you can make use of your experience with Blender, while learning a new tool is not always convenient,
- and last, but not least, Blender has exporters for both Crystal Space and OGRE, so it should be reasonably easy to reexport maps if you ever decide to make the engine switch.

Read a bit of a story: http://www.wrwrwr.org/2008/january/blender-ufo, or jump right to the dowload & documentation (some example maps included): http://www.wrwrwr.org/b2ufo.

Looking forward to some comments,
wrwrwr.



3
Artwork / Ufopedia tech pictures?
« on: December 10, 2007, 06:19:00 am »
Wiki does not mention what is needed and what's done. Do you need models or just images?

I've made two for a try; for alien astrogation and propulsion. Both can be found in attachments.

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4
Coding / Msgids changes.
« on: December 08, 2007, 01:43:54 am »
What would be the proper way of correcting typos like missing spaces or dots (in texts not in wiki)?
Should i make a patch for just en.po, update msgids, both or somehow update all translations?

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