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Topics - Level

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1
Artwork / Level’s Graphics
« on: May 10, 2007, 08:39:45 pm »
I made these last summer but was unable to finish them because I got a new job.

Male Power Armor:


Female Power Armor:


Male Flight Armor:
FrontSide

Female Flight Armor:
FrontSide

I know there is already a power armor model, so mine be the heavy alien derived armor.

There may be some problems in the arms that I was working on but didn’t finish.

All but the female power armor are rigged; the female flight armor may not have the correct rig.

They need UV mapping and textures made.

If anyone has suggestion they would be welcome.

I can either send these to someone so anybody can edit them, or edit them myself which may take a while.


I have already posted this but received no comments: I have received permission from Axel Mellinger to use a 2400x1200 rectangular projection version of his All-Sky Milky Way Panorama,  for the background of the Geoscape.
He asks that his name be added to the list of credits.

Here is a preview:


And a preview of Blue Marble monthly images:



*Note some of the animations may be messed up on imageshack.

2
FAQ / Building UFO:AI in Win XP
« on: April 20, 2006, 09:30:01 am »
What do I need to do to build in visual C++ 2005 and Win XP?
When I try to build I get lots of errors like this:
d:\program files\ufoai\src\ref_gl\gl_local.h(25) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
and one like this:
LINK : fatal error LNK1181: cannot open input file 'winmm.lib'

I downloaded the TD2 Beta and put in the files from the SVN, is there any thing else I need to do?

3
Mapping / Maping questions
« on: April 20, 2006, 09:14:20 am »
I am learning the editor but have had a few questions:

The map editor seems to only be able to load textures if the UFO (and it can’t be UFOAI) folder is in the root directory of the drive, can this be changed?

What do I need to do to be able to load a map I made in multiplayer or in game?

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