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Topics - Redtide

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Discussion / A few quick questions
« on: April 29, 2012, 09:59:08 pm »
I've been playing UFO: AI off and on for the past several years and there's still a few details I've missed along development.

1) Is there anywhere I can check my relations with each nation group? Also, what's the hierarchy of their feelings? From what I can tell it goes Happy>Pleased>Content>Neutral>and then it goes into ambiguous dislike terms.

2) Is there anyway to tell when a flashbang actually affects a given alien? I'm taken to double flashing aliens if the first one isn't right next to them just to be sure.

3) If a soldier panics, is their equipped weapon supposed to disappear? I checked where I thought the weapon would have been dropped but it wasn't there and it was not in the panicked soldier's inventory.

4) Does a second base always start with a square being unusable or is that just random and I have terrible luck?

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Discussion / Some quick questions
« on: May 07, 2011, 07:56:43 am »
1. I'm probably missing something here but do laser defenses need to be equipped like missile defenses do or are they self-sufficient?
2. Is the game not supposed to notify me when research has been completed and my scientists are idle? I know the game pauses if new proposals come up or my production is halted/completed but I've missed some research completions and have lost research time assuming it would better notify me.
3. What determines how many alien items that you sell remain for purchase later?

Love the game (3rd version I've played) and keep up the great work.

3
Feature Requests / 2.2.1 Aliens Starting With Human Weapons
« on: November 08, 2008, 03:20:24 am »
I've played through the UFO:AI mod through several versions and this is the first time this has happened. I started a downed ufo mission and to my surprise an Ortnox comes up and almost kills my guy with a flamethrower. I thought maybe it was a skin bug but then another Ortnox tries knifing my soldier and does like 6 damage a pop. Needless to say it was easy to kill them but has anyone else had this happen?

4
Offtopic / Xcom now on Steam
« on: September 09, 2008, 05:49:34 pm »
If free versions of xcom don't work on your computer or you are having trouble with them, you can buy xcom,terror from the deep, apocalypse for like 5 bucks each. The original is an absolute steal for 5 bucks if you haven't played it or can't get the free versions working. Anyways, just thought you people would like to know.

5
Windows / 2.2 startup error
« on: February 10, 2008, 03:26:55 am »
I have been playing this game for a while and have played 2.2 several times. Today I started it up and got this in the initial box:

---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (4 files)
Added packfile ./base/0maps.pk3 (461 files)
Added packfile ./base/0media.pk3 (8 files)
Added packfile ./base/0models.pk3 (1231 files)
Added packfile ./base/0music.pk3 (35 files)
Added packfile ./base/0pics.pk3 (1577 files)
Added packfile ./base/0snd.pk3 (131 files)
Added packfile ./base/0ufos.pk3 (73 files)
using C:\Documents and Settings\Joel\Application Data\UFOAI/2.2/base for writing
Adding game dir: C:\Documents and Settings\Joel\Application Data\UFOAI/2.2/base
execing default.cfg
execing config.cfg
execing keys.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.11
I: desktop depth: 32bpp
I: setting mode 21: 1440x900 (fullscreen: yes)
I: got 8 bits of stencil
I: got 32 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected

Shutdown


I have played this game before on this computer and the only change I made since last time is I updated my video driver. Do I need to reinstall the game or is my situation hopeless as long as I have the current video driver?

6
Discussion / Are you serious?
« on: July 08, 2007, 02:13:12 am »
How come the riot shotgun has 3 round burst and full auto and why does the micro shotgun have a 3 round burst? I liked it before when the riot shotgun had single and double shot. It was more realistic that way. I mean, how many shotguns do you know that are fully auto or have 3 round bursts. If you can show me some examples, I'll be appeased.

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Feature Requests / Alternate Stun Method
« on: May 22, 2007, 11:46:58 pm »
The Stun Rod is OK and serves its purpose. The stun grenade is good too. What is missing? A stun grenade launcher or, at the very least, a stun grenade for the grenade launcher. I think this would be a great use of the grenade launcher and a lot less painful. It would have to be a step or so further than stun grenades are.

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Feature Requests / Alien Disappearing Act
« on: April 25, 2007, 11:16:58 pm »
When playing with aliens (Just checking em out) I noticed when you put  alien armor on your Shevaar it makes them invisible on you assign soldiers, Hire/Fire employees, equip soldiers, and in the mission they are purple boxes with the gun sticking out. Whenever you click on them or when the mission starts, it says can't find 'aliens/shevaarmedium/head01'
I am sorry if this has already been brought up but I couldn't find any other topic on it and I wanted to bring it to your attention.

AWESOME GAME BTW!!!

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