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Messages - Griever

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1
Tactics / Re: Is there really any point in equipping armor?
« on: December 19, 2013, 01:45:04 pm »
Snipers to me are just not adaptable enough, yes they are better for long range firefights but they are practically useless at closer ranges when they don't have the time or the space to setup. Snipers are like artillery they are big, bulky, slow, and only really useful out in the open. I wish it wasn't so because my general tactic is to engage the enemy at long range, but you can't do that everywhere and I like to have my team be extremely adaptable.
Snipers without armor have enought TU to move around, kneel and take an aimed shot.
True, same for assaults without armor, but they need more than 1 shot anyway. 2 bursts take about 24 TU as well... But assaults indeed ARE better in close combat... as it should be.

But who needs mobility when you can just shoot through walls ;)

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Tactics / Re: Is there really any point in equipping armor?
« on: December 18, 2013, 01:10:38 pm »
I tend to mix 'em up.
By endgame, I have 1-2 snipers and 1-2 assaults without armor.
The assault are my #1 scouts... Run, reveal, smoke and re-reveal and possibly even shoot at it.
2 Aimed shots for snipers is just godly. It is why they usually are my "topscorers".

The other guys are my bulk. Mostly assaults in the heaviest armor they can wear while still carrying a smokegrenade, an extra clip, goggles and a medkit.

Also, soldiers running around with coilguns or grenadelaunchers are too heavily loaded to get the TU bonus.
Might as well thrown the extra armor anyway.

"Lighties" have an important role in my games, they're my spearhead.
But they need a team behind them to take the punches.

3
Feature Requests / Re: on capturing live aliens
« on: November 13, 2013, 12:15:03 pm »
Organ transplantation!
Ofc they wont be alive after that... But it's another use for them.
Ortnok muscles for a bit of extra strength.
(Limited) Sheevar vision - kinda like instant IR goggles or something.
Harvest them, like they harvest humans!

But maybe with some sort of risk.
The operation could fail and leave the soldier injured/handicapped/dead (This is were scientist skill could come in).
It could be unstable: like HP drops to 50% (if not lower) after every mission, so they need to recover more often.


4
This is a known bug -- see bugs #4854 and #4946

There's also an easier workaround: just open the console and enter map_overlay xvi
Or click the button on the radar. Where you can choose to show the region boundries, radar range etc, ...

Just add it here, because I assume some people have no idea what the console is.

5
Bugs in stable version (2.5) / Re: Base defense map
« on: May 08, 2013, 03:35:31 pm »
I encountered the same issue on my game.
The map is messed up, and the base has some chunks of ... nothingness... in it.

I also noticed the cameras don't work when it's like this.

6
Tactics / Re: Map: Wilderness tactics?
« on: March 07, 2013, 03:25:05 pm »
H-Hour said it...: smoke grenades.
Every member of every squad has at least one in his belt, in my games.

7
Tactics / Re: What's your favorite weapon?
« on: February 22, 2013, 07:35:11 pm »
Really? The assault with the plasma bullets? I tried it but it didnt Seem to be all that good.
Must ve missed their awesomeness somehow.
I do however LOVE the sniper rifle with the new ammo. Give it to an unarmored soldier; you get 2 aimed shots of pure compressed pain to fire at anything you dont like.
I still think the coil gun is not good enough to compensate the weight.

Since 2.5 i also learned to appreciate the laser rifles!

And as a classic: pb grenade launcher.

8
Bugs in stable version (2.5) / map bug: Alien stuck / miss-spawned
« on: January 23, 2013, 12:49:47 pm »
Hi,

I encountered a bug where an alien spider was stuck inside a hut.
I cleared out the landed spaceship, assuming it was there... and I did not see anything left outside
And you know how slow you go when you KNOW there is at least one left, but you don't have a clue where...
After baby-stepping and doublechecking every corner, I started going IR-frenzy (even more).
Finally the spider showed up, stuck in a hut.
I believe the map was called 'African Village'.

First attachment is a screen of the map. Red circle is the hut where I found it. I guess you guys can figure out the exact map.
Second screenshot is a close-up. You can see I could not enter, and the alien could not get out.
IR + Sniper was the solution here. But I suppose the alien was not supposed to spawn there OR there was supposed to be a door in that hut.

Cheers,

Griever

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