project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - iamaloner

Pages: [1] 2
1
Mapping / Re: Destruction
« on: January 11, 2013, 05:41:44 pm »
The pathfinding problem is not because of the maps but because of the AI.


2
Feature Requests / Xash 3D engine
« on: January 11, 2013, 05:25:06 pm »
Hello fans and devs of UFO:Alien Invasion !!

I propose that UFO:AI changes its engine from Quake 2 to Xash 3D since its more advanced and its compatible with Quake 1(Maybe Quake 2 - IDK) and GoldSource engine.

It has advanced features and graphics comparable to Source engine, It even supports some simple physics. I saw it on some youtube video, I wish you guys contact Xash 3D dev team and I think they will gladly help you since they are modders...

http://www.moddb.com/company/xash-xt-group

List of features (from a kinda outdated build, there is an post about update...)
http://www.moddb.com/engines/xash3d-engine/features/xash3d-engine-v095-features
(about build 2153 = latest build since near end of 2012)
http://www.moddb.com/engines/xash3d-engine/news/xash3d-build-2153-xashxt-v061-are-released

I think it can be compatible with your AI and scripts mostly. The conversion could be rather simple and may slightly slower development of UFO:AI if you decide to convert it but it may result in smoother development since graphically you wont be limited.

Since it what it can do, I think its well optimized. Think about it.

3
Artwork / Re: I come bearing gifts...
« on: May 14, 2012, 09:29:36 pm »
IDK guys but why always some totally blocky design :/

For now most aliens look like toys, ...

4
Artwork / Re: I come bearing gifts...
« on: May 13, 2012, 02:32:35 am »
VHS is an Croatian assault rifle and it will be official Croatian Armys assault rifle.
Its real, it costs to produce about 1200+ US dollars and they sell them about 1600+ US Dollars.

It has integrall sight that is used for regular use and also for grenade launcher... It can have at once bayonet, scope and nightvision or heat vision on it plus lasers. Its true modern day rifle that currently can kick M16, AK47 and above. Its cheap and good quality.

http://en.wikipedia.org/wiki/VHS_assault_rifle
http://www.hrvatski-vojnik.hr/hrvatski-vojnik/0302005/bpictures/choto10_25A.jpg (older version)

You should use for you character best helmet in the world, the Croatian BK-6 Helmet.
Used by the Croatian Army, Czech Army, Bulgarian Army, United Arab Emirates Army, Lithuanian Armed Forces, Mexican Army, Spanish Army, Turkish Army, Pakistan Army, Malaysian Army, Saudi Arabian Army, Finnish Army, National Army of Colombia, Armed Forces of the Republic of Kazakhstan, Italian Army, Military of Hungary, Armed Forces of the Argentine Republic and by the police forces of the following countries: Croatia, UK, Spain, Republic of Macedonia, Egypt, Russia, Saudi Arabia, Colombia, Italy, Ukraine and by Argentina and by the UN demining committee.

I know that Croatian anti material rifle was also mentioned in some topics and thats ofcourse the RT-20 but there is version called RT-21 that is improved. The data on wikipedia are kinda obsolete... I hope you will agree with me that Croatia has currently the best assault rifle and helmet and the best sniper rifle to penetrate most armored vehicles. It can easily kill Bradley from 1 or 2 km. :D

http://en.wikipedia.org/wiki/RT-20_(rifle)

5
Offtopic / Hello... 2 gif animations...
« on: May 13, 2012, 01:18:42 am »
So hello guys, I am new to Gif animation and I would like your opinions...

<<< My second animation, I made it in 2 hours because I wanted some precision and detail, pixel by pixel in some parts... Based on Front Mission series from Square Soft!!

<<< My first animation made in 30 minutes... Based on Battlezone from Atari!!

6
Mapping / Re: Strange idea...
« on: May 11, 2012, 06:38:03 pm »
Ok...

7
Coding / Re: Skeletal Animation - Info
« on: May 11, 2012, 05:41:46 pm »
Well I hope you already implement skeletal animation in UFO:AI

if you did that is great... and if you dint thats sad... kinda...

8
Mapping / Re: Strange idea...
« on: May 11, 2012, 05:40:51 pm »
Well that would hit the performance... I mean there would be alot of polygons that we probavly couldt see, mostly... Atleast if we use something like that we would save polygons and that... Probavly better performance... But this kind of map mapping, brushworking, well if it supported like deformations and that it would be nice but its quake engine... Id tech 2/3 correctly...

If you have skills make something like that...

I used tried to work with hammer editor ... Well I lost contact with a person that gave me lessons so i quited... I wanted to make good RP map for Half Life 2 Deathmatch...

9
Mapping / Strange idea...
« on: May 11, 2012, 03:45:13 pm »
Guys... I have an idea... Current maps are blocky as hell... I got probavly a simple solution involved graphics but afraid that... Well... that maps will crash or not possible to make...

So what if the map was actualy like sets of 3D models? Then there would be nicer looks atleast and that... But that they are like phantoms and you can go trought them so thats not right... But If we make 3D models that we can go trought them with other 3d models we could make invisible real map in map editor and 3D models(MD3) would only be like nice skin while the inside would be a map that is totaly transparent...

Sorry for my bad knowlegde of english... :/

10
Coding / Skeletal Animation - Info
« on: May 11, 2012, 03:36:54 pm »
Hello coders I found some interesting info... So if your engine can support anything involved with ID TECH 3/Quake 3 engine then please do it...

http://openarena.ws/board/index.php?topic=4194.0

So in that link above there is an discussion... So please look and read... There are usefull information... Find any source code involved with format MD4 ... or Ravens MDR or other...

There were some MD4 models and that probavly in some games... In Quake 3 source code there was unfinished MD4 format but a coder Gongo worked on MD4 format to finish it...

Raven that made FAKK2 made MDR format that used skeletal animation I think.

Type in google or what ever...:
Gongo MD4 format
id tech 3 md4 format
ravens md4 format

Something like this, find those codes, see what you could mix or patch up... connect and to make it work!! Hope you will find some codes and that and implement skeletal animation and faster progress with animation, hopefully...

I hope you will say thanks  or something or respond atleast ... If you knew all along that it exists and that its finished then why the hell you dint do it before?

11
Feature Requests / Skeletal Animation
« on: May 11, 2012, 03:20:59 pm »
Guys please make skeletal animation...

I found this old site...

http://www.bfeared.com/library/quake/archive/quakedev/gongo/

It includes Quake 3 engines Skeletal Animation MD4 format... Older MD4 format unfinished but I hope you guys can finish it... Good Luck!

EDIT: There are alot of sites about MD4 format... Just type one of these:
Gongo MD4 Format
Raven MDR Format

You will probavly find source code, all source codes involved in ID Tech 3 engine are GPL... Even MD4/MDR version that was unfinished was finished in other games, find those codes try to patch them up and fix some stuff and make some stuff and you will get skeletal animation...

Better Animations, Less Space Needed... More Stuff and Diversity of Characters :D

12
Mapping / Re: city2 map
« on: March 15, 2012, 02:41:39 pm »
The map looks good, anyway there should be more of these kind of maps...

There should be maybe even larger and twin towers connected at one of the floors...

13
Discussion / Re: Why Quake 2 and not Quake 3(or Ioquake3) engine?
« on: March 15, 2012, 02:39:59 pm »
IF there's any porting to do, FYI, the id Tech 4 engine is already open source.

UFO: AI with Doom 3 graphics anyone?

Of course, methinks this isn't practical at this point in time; the current build isn't even finished yet.

I agree but I would love to see if UFO:AI had really own engine specialy made for its needs...

14
Feature Requests / Re: Firendly AI (not civilians)
« on: March 12, 2012, 07:22:24 pm »
That is your problem. You try to «discuss» instead of using search before.

And we do not need useless «discussion» from ppls who is not able to help the project.

You are one anoying capitalist pig... Please go tape yourself on napalm bomb and activate it... There is no better smell then burning kid/troll...

15
Feature Requests / Re: Firendly AI (not civilians)
« on: March 12, 2012, 05:40:34 pm »
Hey guy, you are not game producer and you do not pay us for the game development.

Also, it looks like you do not know how to use forum search. I can help you in it. Do you see an input at top-right corner of the page? Write your search term (the title of the topic you want to write) and press «Search» button. You will get some (or many) existing topics, especially concerning destructible environment, engine change and AI.

So, please, shut up with your «genial ideas» until you have no patches.

Shut up... I am just discussing... If you dont like it, you can only cry... So GTFO with your hostility...

Pages: [1] 2