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Messages - Aleks

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1
Discussion / Re: what's with auto missions?
« on: June 26, 2010, 10:55:38 am »
@Duke:
Ok, I'm trying to reproduce it and gather additional info now.

2
Discussion / Re: production much much slower than research
« on: June 25, 2010, 11:55:32 pm »
It definitely worked with laser rifles, electromagnetic rifles, ammo for both and stun rods. I don't really need to produce anything else, with exception for armor, because i get loads of plasma stuff from aliens.
Though, maybe the game simply starts to produce things some time after they were researched.

3
Discussion / Re: what's with auto missions?
« on: June 25, 2010, 02:27:08 am »
2.3 also sometimes refuses to save my game(no matter how many times i click "save"), so I have to exit and lose my progress from the last save. Guess I'm not the first to notice this bug.

4
Discussion / Re: production much much slower than research
« on: June 25, 2010, 01:32:30 am »
Production is so slow, that, in fact, i manufacture a couple of needed things and then sell them. A week later they appear in large numbers on the market(doesn't work for armour, though).

5
Discussion / Re: what's with auto missions?
« on: June 25, 2010, 01:20:38 am »
Yeah, it is totally broken in 2.3 stable. Auto-mission also never loses base defense missions, even when i send guys without weapons.

6
Tactics / Losses
« on: June 24, 2010, 11:55:26 pm »
Hello. I have a question about combat losses - do you accept any or immediately retry the mission after loosing a good soldier?
I am doing more than 10 missions a month, so even if I waste only 1 soldier each mission, I'll run out of them very quickly. Unlike, for example, X-COM UFO Defense, where you can replace your soldiers much easier. Is this still being balanced or will remain unchanged in the next release?

P.S. sry for my english.


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