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Messages - phiwum

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1
Bugs in older version (2.3.1) / Re: Crash in map italy.mat
« on: October 23, 2011, 04:07:04 am »
Ah, thanks.  I'm using 2.3.1, rather than the bleeding edge.


2
Bugs in older version (2.3.1) / Re: Crash in map italy.mat
« on: October 21, 2011, 09:19:19 pm »
I think I've run into italy.mat beore without any problems, but I can't be certain.  I'm just judging from the pictures as it loads.

In any case, I tried sending a Firebird from a different base (and hence with a different crew), to see if that mattered.  It didn't.  The server crashed and kicked me to geoscapes page.  Automission reported I lost the mission with no casualties.

I have a save file at http://phiwumbda.org/~jesse/slot3.savx, if that helps.  As it is, I'm skipping that mission.  Poor Tibetans, suffering from unstoppable terror!  Sob!

3
Bugs in older version (2.3.1) / Re: Crash in map italy.mat
« on: October 21, 2011, 03:27:04 pm »
While poking around for some help, I found this bug also discussed here: http://ufoai.ninex.info/forum/index.php/topic,5643.msg46144.html#msg46144

No resolution found there, however.

4
Bugs in older version (2.3.1) / Crash in map italy.mat
« on: October 21, 2011, 02:21:10 pm »
When I enter the map, the server crashes with the following log.
Code: [Select]
2011/10/21 08:09:54 ----- network initialization -------
2011/10/21 08:09:54 libcurl/7.21.3 OpenSSL/0.9.8o zlib/1.2.3.4 libidn/1.18 initialized.
2011/10/21 08:09:54 ------ server initialization -------
2011/10/21 08:09:54 added 7 maps to the mapcycle
2011/10/21 08:09:54 ----- console initialization -------
2011/10/21 08:09:54 Console initialized.
2011/10/21 08:09:55 ------- video initialization -------
2011/10/21 08:09:55 SDL version: 1.2.14
2011/10/21 08:09:55 I: desktop depth: 32bpp
2011/10/21 08:09:55 I: video memory: 0
2011/10/21 08:09:55 I: Available resolutions: 1280x800 1024x768 800x600 640x480 (4)
2011/10/21 08:09:55 I: video driver: x11
2011/10/21 08:09:55 I: setting mode -1
2011/10/21 08:09:55 I: set swap control to 0
2011/10/21 08:09:55 I: 1024x768 (fullscreen: no)
2011/10/21 08:09:55 I: got 8 bits of stencil
2011/10/21 08:09:55 I: got 24 bits of depth buffer
2011/10/21 08:09:55 I: got double buffer
2011/10/21 08:09:55 I: got 8 bits for red
2011/10/21 08:09:55 I: got 8 bits for green
2011/10/21 08:09:55 I: got 8 bits for blue
2011/10/21 08:09:55 I: got 0 bits for alpha
2011/10/21 08:09:55 I: got 0 multisample buffers
GL_VENDOR: Tungsten Graphics, Inc2011/10/21 08:09:55 GL_RENDERER: Mesa DRI Intel(R) 965GM GEM 20100330 DEVELOPMENT x86/MMX/SSE22011/10/21 08:09:55 GL_VERSION: 2.1 Mesa 7.10.22011/10/21 08:09:55 GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_EXT_vertex_array GL_OES_EGL_image GL_OES_read_format GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program1_1 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays 2011/10/21 08:09:55 2011/10/21 08:09:55 Activate texture compression for Intel chips - see cvar r_intel_hack
2011/10/21 08:09:55 using GL_ARB_texture_compression
2011/10/21 08:09:55 using GL_ARB_texture_non_power_of_two
2011/10/21 08:09:55 using GL_ARB_shading_language_100
2011/10/21 08:09:55 GLSL Version: 1.20
2011/10/21 08:09:55 using GL_ARB_framebuffer_object
2011/10/21 08:09:55 max draw buffers: 8
2011/10/21 08:09:55 max render buffer size: 8192
2011/10/21 08:09:55 max color attachments: 8
2011/10/21 08:09:55 using GL_ARB_draw_buffers
2011/10/21 08:09:55 max supported lights: 8
2011/10/21 08:09:55 max texture units: 8
2011/10/21 08:09:55 max texture coords: 8
2011/10/21 08:09:55 max vertex attributes: 16
2011/10/21 08:09:55 max texture size: detected 4096
2011/10/21 08:09:55 ...but using 1024 as requested
2011/10/21 08:09:55 Using low resolution globe textures as requested.
2011/10/21 08:09:55 SDL_image version 1.2.10
2011/10/21 08:09:55 SDL_ttf version 2.0.9 - we need at least 2.0.7
2011/10/21 08:09:55 ------- sound initialization -------
2011/10/21 08:09:55 not initializing.
2011/10/21 08:09:55 ------- input initialization -------
2011/10/21 08:09:55 0 possible joysticks
2011/10/21 08:09:55 no joystick found.
2011/10/21 08:09:55 ----------- parse scripts ----------
2011/10/21 08:09:55 50 script files
2011/10/21 08:09:56 47 ui script files
2011/10/21 08:09:58 Shared Client/Server Info loaded
2011/10/21 08:09:58 ... 99 items parsed
2011/10/21 08:09:58 ... 32 damage types parsed
2011/10/21 08:09:58 ... 80 map definitions parsed
2011/10/21 08:09:58 ... 29 equipment definitions parsed
2011/10/21 08:09:58 ... 10 inventory definitions parsed
2011/10/21 08:09:58 ... 20 team definitions parsed
2011/10/21 08:09:58 executing keys.cfg
2011/10/21 08:10:15 CL_LanguageInit: language settings are stored in configuration: en
2011/10/21 08:10:15 ...using language: en_ZW.utf8
2011/10/21 08:10:15 SDL_ttf version 2.0.9 - we need at least 2.0.7
2011/10/21 08:10:15 ...registering 10 fonts
2011/10/21 08:10:15 134 static models loaded
2011/10/21 08:10:15 ====== UFO Initialized ======
2011/10/21 08:10:15 =============================
2011/10/21 08:10:15 Switch grab input off
2011/10/21 08:10:23 Change gametype to 'Campaign mode'
2011/10/21 08:10:23 --- save subsystem initialization --
2011/10/21 08:10:23 added base subsystem
2011/10/21 08:10:23 added research subsystem
2011/10/21 08:10:23 added campaign subsystem
2011/10/21 08:10:23 added hospital subsystem
2011/10/21 08:10:23 added market subsystem
2011/10/21 08:10:23 added employee subsystem
2011/10/21 08:10:23 added aliencont subsystem
2011/10/21 08:10:23 added aircraft subsystem
2011/10/21 08:10:23 added installation subsystem
2011/10/21 08:10:23 added ufostores subsystem
2011/10/21 08:10:23 added production subsystem
2011/10/21 08:10:23 added messagesystem subsystem
2011/10/21 08:10:23 added stats subsystem
2011/10/21 08:10:23 added nations subsystem
2011/10/21 08:10:23 added transfer subsystem
2011/10/21 08:10:23 added alien base subsystem
2011/10/21 08:10:23 added xvirate subsystem
2011/10/21 08:10:23 added messageoptions subsystem
2011/10/21 08:10:23 Campaign data loaded - size 4458784 bytes
2011/10/21 08:10:23 ...techs: 189
2011/10/21 08:10:23 ...buildings: 19
2011/10/21 08:10:23 ...ranks: 16
2011/10/21 08:10:23 ...nations: 8
2011/10/21 08:10:23 ...cities: 457
2011/10/21 08:10:23 2011/10/21 08:10:28 Loading savegame xml (size 60865)
2011/10/21 08:10:28 Loading savegame
...version: 4
...game version: 2.3.1
...xml Size: 713822, compressed? y
2011/10/21 08:10:29 Shutdown gametype 'Campaign mode'
2011/10/21 08:10:29 Change gametype to 'Campaign mode'
2011/10/21 08:10:29 --- save subsystem initialization --
2011/10/21 08:10:29 added base subsystem
2011/10/21 08:10:29 added research subsystem
2011/10/21 08:10:29 added campaign subsystem
2011/10/21 08:10:29 added hospital subsystem
2011/10/21 08:10:29 added market subsystem
2011/10/21 08:10:29 added employee subsystem
2011/10/21 08:10:29 added aliencont subsystem
2011/10/21 08:10:29 added aircraft subsystem
2011/10/21 08:10:29 added installation subsystem
2011/10/21 08:10:29 added ufostores subsystem
2011/10/21 08:10:29 added production subsystem
2011/10/21 08:10:29 added messagesystem subsystem
2011/10/21 08:10:29 added stats subsystem
2011/10/21 08:10:29 added nations subsystem
2011/10/21 08:10:29 added transfer subsystem
2011/10/21 08:10:29 added alien base subsystem
2011/10/21 08:10:29 added xvirate subsystem
2011/10/21 08:10:29 added messageoptions subsystem
2011/10/21 08:10:29 Campaign data loaded - size 4458784 bytes
2011/10/21 08:10:29 ...techs: 189
2011/10/21 08:10:29 ...buildings: 19
2011/10/21 08:10:29 ...ranks: 16
2011/10/21 08:10:29 ...nations: 8
2011/10/21 08:10:29 ...cities: 457
2011/10/21 08:10:29 2011/10/21 08:10:29 Load 'slot0' 18 subsystems
2011/10/21 08:10:29 ...Running subsystem 'base'
2011/10/21 08:10:29 ...subsystem 'base' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'research'
2011/10/21 08:10:29 ...subsystem 'research' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'campaign'
2011/10/21 08:10:29 ...subsystem 'campaign' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'hospital'
2011/10/21 08:10:29 ...subsystem 'hospital' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'market'
2011/10/21 08:10:29 ...subsystem 'market' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'employee'
2011/10/21 08:10:29 ...subsystem 'employee' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'aliencont'
2011/10/21 08:10:29 ...subsystem 'aliencont' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'aircraft'
2011/10/21 08:10:29 ...subsystem 'aircraft' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'installation'
2011/10/21 08:10:29 ...subsystem 'installation' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'ufostores'
2011/10/21 08:10:29 ...subsystem 'ufostores' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'production'
2011/10/21 08:10:29 ...subsystem 'production' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'messagesystem'
2011/10/21 08:10:29 ...subsystem 'messagesystem' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'stats'
2011/10/21 08:10:29 ...subsystem 'stats' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'nations'
2011/10/21 08:10:29 ...subsystem 'nations' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'transfer'
2011/10/21 08:10:29 ...subsystem 'transfer' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'alien base'
2011/10/21 08:10:29 ...subsystem 'alien base' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'xvirate'
2011/10/21 08:10:29 ...subsystem 'xvirate' - loaded.
2011/10/21 08:10:29 ...Running subsystem 'messageoptions'
2011/10/21 08:10:29 ...subsystem 'messageoptions' - loaded.
2011/10/21 08:10:29 File 'slot0' successfully loaded from compressed xml savegame.
2011/10/21 08:10:52 Free inventory slots: 895
2011/10/21 08:10:52 Calling subsystems
2011/10/21 08:10:52 ...subsystem 'base' - saved
2011/10/21 08:10:52 ...subsystem 'research' - saved
2011/10/21 08:10:52 ...subsystem 'campaign' - saved
2011/10/21 08:10:52 ...subsystem 'hospital' - saved
2011/10/21 08:10:52 ...subsystem 'market' - saved
2011/10/21 08:10:52 ...subsystem 'employee' - saved
2011/10/21 08:10:52 ...subsystem 'aliencont' - saved
2011/10/21 08:10:52 ...subsystem 'aircraft' - saved
2011/10/21 08:10:52 ...subsystem 'installation' - saved
2011/10/21 08:10:52 ...subsystem 'ufostores' - saved
2011/10/21 08:10:52 ...subsystem 'production' - saved
2011/10/21 08:10:52 ...subsystem 'messagesystem' - saved
2011/10/21 08:10:52 ...subsystem 'stats' - saved
2011/10/21 08:10:52 ...subsystem 'nations' - saved
2011/10/21 08:10:52 ...subsystem 'transfer' - saved
2011/10/21 08:10:52 ...subsystem 'alien base' - saved
2011/10/21 08:10:52 ...subsystem 'xvirate' - saved
2011/10/21 08:10:52 ...subsystem 'messageoptions' - saved
2011/10/21 08:10:52 XML Written to buffer (713578 Bytes)
2011/10/21 08:10:52 ------- Loading game.so -------
2011/10/21 08:10:52 found at '/usr/lib/games/ufoai/base/ufoai'
2011/10/21 08:10:52 ==== InitGame ====
2011/10/21 08:10:52 SV_AssembleMap: Sequential map assembly in 0 ms
2011/10/21 08:10:52 CM_LoadMap: "-italy/it_ +main +craft_drop_firebird" "-16 -16 0 -16 -16 0"
2011/10/21 08:10:53 Rerouted for RMA in   0.0s
2011/10/21 08:10:53 checksum for the map '+italy': 1892119581
2011/10/21 08:10:53 ufo script checksum 2634771025
2011/10/21 08:10:53 Created AI player (team 0)
2011/10/21 08:10:53 Created AI player (team 7)
2011/10/21 08:10:53 -------------------------------------
2011/10/21 08:10:53 Connecting to localhost...
2011/10/21 08:10:53 connection attempt from loopback connection
2011/10/21 08:10:53 load material file: 'materials/italy.mat'
2011/10/21 08:10:56 added light, ambient=0.476837
2011/10/21 08:10:57 Starting the game...
2011/10/21 08:10:57 jesse has joined team 1
2011/10/21 08:10:57 ********************
2011/10/21 08:10:57 ERROR: Game Error: Could not find character on team 1 with unique character number 2679
2011/10/21 08:10:57 ********************
2011/10/21 08:10:57 Shutdown server: Server crashed.
2011/10/21 08:10:57 ==== ShutdownGame ====
2011/10/21 08:18:14 Shutdown gametype 'Campaign mode'
2011/10/21 08:18:15 Wrote config.cfg.
2011/10/21 08:18:15 Wrote keys.cfg

I'm pretty sure I've played this map before without issues.  The bug is evidently very similar to http://ufoai.ninex.info/forum/index.php?topic=6150.0, which also has a "Could not find character" message.

Thanks for any help. 

5
FAQ / What's the point of soldier rank?
« on: October 20, 2011, 05:31:52 am »
What does soldier rank matter?  Does a high-ranking officer keep the troops from panicking or something?

6
FAQ / Re: Launch interceptors for patrol?
« on: October 19, 2011, 06:43:21 pm »
Ah!  Much thanks.

7
FAQ / Launch interceptors for patrol?
« on: October 19, 2011, 05:40:53 pm »
I recall that in the XCOM game, one would sometimes launch interceptors to look for alien bases.  As far as I can tell, I can only launch an interceptor when a UFO has been spotted.  Once airborne, I can redirect it to wherever I want.

Is there a method to launch an interceptor (or troop carrier, for that matter) when no UFO has been spotted?

Thanks.

8
FAQ / Re: Laser turrets -- do I have to equip these?
« on: October 19, 2011, 04:04:02 pm »
Oh, I see it now.  Don't know how I overlooked that earlier.

Thanks.

9
FAQ / Laser turrets -- do I have to equip these?
« on: October 19, 2011, 02:03:37 pm »
Hey ho.

I just built my first base defense laser turret, and when I click on the building, the "Equip defense weapons" window opens.  It shows that there is one empty weapon slot under the "laser defenses" tab.  I can't see what I can install there, however. 

Do I have to equip the turret?  If so, with what? 

10
Discussion / Re: Micro-management
« on: March 24, 2009, 01:06:26 pm »
I think Bolter's list is a great suggestion. 

Evidently, though, such automation should be narrowly customizable.  I thought the auto-hospital feature was obviously good, but Frungy doesn't like it.  So, we would like to be able to turn on and off the various particular features of automanagement.

I imagine that the developers have rather a lot on their plate now, however, and this is a long-term wish.

11
Discussion / Re: What happened to first-person view?
« on: March 24, 2009, 12:57:59 pm »
What was the reason to remove it?  Was it too tedious to keep it up to date?  Or was it because the images from first-person view didn't match the look of the rest of the game?

Oh well.  I liked FPV because it was a distinctive feature.  I've never seen a turn-based strategy game with first-person view and it was useful for determining line of sight.

But I reckon the developers have their reasons.  I just wonder what they are.

12
Discussion / What happened to first-person view?
« on: March 24, 2009, 03:03:49 am »
Hello.

I recently upgraded from 2.2 to 2.3 --- and then downgraded when I came across the stairs bug (my first mission was a harvester landing, with the guy hiding on the top level!).  But aside from that bug, I liked the changes in 2.3 (autostand seemed a little flaky on my build, but no big deal).

However, I noticed they took out the first person view.  I suppose that it was a lot of effort to keep the artwork up for both views, but I sure miss it.  What led to the decision to drop it?  Is it a temporary loss, or is it gone, gone, gone?

Sorry if this topic has been discussed, but I couldn't find it when searching.

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