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Design / Re: Underwater?
« on: July 09, 2010, 11:33:51 am »
It's ok, I don't mind some jokes
Although DiDiT's avatar makes him look like an irritating moron (no offense, I'm just talking about avatar
And first of all, in my ideas there's no need to make textures for underwater "exterior" environment. Although underwater settlements could use a few new textures for some specific equipment, etc. Also, i.e. a 2D picture of exterior view while loading mission and some nice lighting effect inside, like in places close to windows or all over the map if it was located under a dome.
Although DiDiT's avatar makes him look like an irritating moron (no offense, I'm just talking about avatar
Quote
So, you'd like the Underwater approach... OK.I thought it could enrich the game's universe, add few interesting research options and add a little (very little, hehe) verity to missions' tactics by placing soldiers at the entrance instead of around the aircraft.
How do you believe that will improve the game experience?
And first of all, in my ideas there's no need to make textures for underwater "exterior" environment. Although underwater settlements could use a few new textures for some specific equipment, etc. Also, i.e. a 2D picture of exterior view while loading mission and some nice lighting effect inside, like in places close to windows or all over the map if it was located under a dome.