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Messages - feenom

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Mac / Re: Game does not start at all
« on: February 19, 2012, 04:02:26 pm »
In MacOS 10.7.2 I was able to get 2.3.1 to work following the instructions in this thread but slightly differently.

I did download macports and use it's update to SDL as described. I then downloaded and manually installed SDL 1.2.15

I had to install xcode from the apple applications store. Then I used locations different from those given on the first page of this thread in the terminal to make it work:

install_name_tool -change /opt/local/Library/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer @executable_path/../Frameworks/SDL_mixer /Applications/UFOAI.app/Contents/MacOS/ufo
install_name_tool -change /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image @executable_path/../Frameworks/SDL_image /Applications/UFOAI.app/Contents/MacOS/ufo
cp -r /Library/Frameworks/SDL.framework /Applications/UFOAI.app/Contents/Frameworks/

hope this helps.

PS it's worth mentioning that if you are on 10.7.2 and your install locations are the same as mine and you followed the instructions of this thread literally before getting to my alternate location terminal commands, you will have to change the string for the SDL_image line to replace the previous change. looks like so:

install_name_tool -change @executable_path/../Frameworks/SDL_image.framework/Versions/A/SDL_image @executable_path/../Frameworks/SDL_image /Applications/UFOAI.app/Contents/MacOS/ufo

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Mac / Re: OSX installers
« on: February 01, 2012, 12:26:49 am »
Is there a way to only download what is different or do I need to download the whole 1.1G file again to test the updated dmg?

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Mac / OS 10.7.2 - 2.4_dev crash logs
« on: January 31, 2012, 04:41:58 pm »
figured people could just post them here.
mine attached. ran the macport fix mentioned on another thread.
still not working on my Air.

I should note this was a startup crash. Similar to that described by others. Black Screen with bouncing icon in the dock. Music plays for 10ish seconds before crash producing the output.

Also added the text from a console launch. It just says Floating Point exception 8 as far as I can tell (which is not much). Saw something in the log about failed to initiate full screen GL video blah blah 1024 x 768, so I tried to run it in 1024x768 which accomplished nothing new.

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