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Messages - Silveressa

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1
You can remove soldiers/etc from roster by right clicking on their checkbox AFAIR.

-geever

Aye, thanks, this makes things much easier when building new teams and bases  8)

2
It's been about 4 years since I suggested this feature, so rather then start a new thread to ask about it I figured I'd do a little thread necromancy and drag it back to the top to see if any progress has been made towards implementing this feature?

(Or a suitable work around to get rid of unwanted soldiers, short of loading up unarmed dropships with them and tossing 'em at alien aircraft over the ocean?)

3
Feature Requests / Security cameras when defending bases?
« on: February 04, 2012, 07:47:51 pm »
Currently when defending one's base from attack it becomes rather boring tracking down the last remaining alien or two. (especially on huge bases with lots of buildings with surface access.)

Letting us use the bases security cameras to track alien movement would help offset the tedium of tracking down the few remaining aliens in a failed assault attempt on your base.

For more depth there could optionally be a "security building" a player would have to construct to enable this ability (although I would think the command center would work just as well) or perhaps a key NPC in the command center that monitors the cameras and is vulnerable to elimination by the aliens?

4
Coding / Static Campaign?
« on: February 03, 2012, 02:31:52 am »
In the latest developer version (2.4) I notice an option when starting a new campaign called "Static Campaign."  What is this new campaign option and how does it differ form the basic one?

5
User modifications / Re: Edit Soldier stats
« on: February 02, 2012, 08:31:30 pm »
Thanks, I really appreciate it!  8)

6
User modifications / Re: Edit Soldier stats
« on: February 02, 2012, 06:55:26 pm »
Available in 2.4-dev only.

-geever

Thanks, so where do I go to download it?

7
User modifications / Re: Edit Soldier stats
« on: February 02, 2012, 03:38:34 pm »
It is probably easier for you to change the recruit starting stats in /base/ufos/team_templates.ufo if you want to create better soldiers. It won't change your existing soldiers but should change new recruits.

If you have no /base/ufos/team_templates.ufo, you probably have to unpack the file /base/ufos.pk3.

I've extracted the ufos.pk3 file (0ufos.pk3) and there's no team_templates.ufo file inside the ufos folder, (only team_humans, Team_alien, etc..) is it located under a different name? or do I need to extract a different file? ???

8
Discussion / Re: Civilians... those little buggers.
« on: March 08, 2009, 09:13:07 am »
Perhaps making these few "brave defenders" appear as police officers would work well? (Logically they would be the people most likely to confront the enemy rather than cower in fear)

9
Discussion / Re: Save in Combat
« on: September 25, 2008, 01:07:45 am »
Given they've stated they are close minded on the subject and no amount of logical (or any other type) of reasoning will make them change their minds there's really not much point in discussing it further.

It's similar to the governing of communist Russia, "We have made our decision comrade, and we are in charge. Continue to complain and we will silence you!"

10
Discussion / Re: Save in Combat
« on: September 24, 2008, 07:43:59 am »
Right, typical.

Any chance of getting the real reason why?

I get the impression the "too lazy to code it" guess is pretty close to the mark.

I'm more curious at this point the actual reasoning "why not never" then any hopes of logically reasoning with anyone.

(and on a side note, it's a free game so complaining tends to be a waste of time. Paying companies give a damn because dissatisfied customers cost them profit. Free open source "hobbyists" do it for fun and put in whatever they want regardless of public opinion. Polite and good for PR? No. Well within their rights because they're the ones that are putting the time/effort into coding it? Yes. Likely to inspire outsiders into giving a hand? Unlikely.

11
Discussion / Re: Save in Combat
« on: September 23, 2008, 06:45:25 pm »
Very well put Smig, I'm curious how close to the mark of truth you hit with that :)

12
Tactics / Re: How to Avoid Night Missions
« on: June 01, 2008, 01:27:22 am »
If one wanted to get suitably high tech, one could use infrared flashlights (which are invisible to normal human vision) then supplement said soldiers with infrared sensitive goggles thus giving them  a clear tactical advantage. (.vs humans anyway, what spectrum of light the aliens see in is another matter entirely.)

13
Tactics / Re: How to Avoid Night Missions
« on: May 13, 2008, 11:06:15 am »
Good point on the penalty ratio, although the aliens should have a significant penalty as well when fighting at night too, since otherwise there's really no tactical advantage to fighting at night.

14
Discussion / Re: Save in Combat
« on: May 10, 2008, 08:44:56 am »
I am not sure that the save-in-battlescape feature would be welcome in the standard release. Anyone is welcome to modify the game and release a patch for the code, or an updated installer.

That's just the thing so many people seem to be missing the point of. Those of us that need a save in battle feature are ones who are just to busy with real life to sit and play through an entire map in one sitting. (some of the maps later on in game can take 45-60 minutes or longer on harder difficulties)

Now if we're too busy to play though a battle map in one sitting, where are we supposed to find the time to learn how to code an auto-save feature into the game, let alone actually code it?

15
Discussion / Re: Save in Combat
« on: May 10, 2008, 08:07:22 am »
Try looking after kids Captain. When you're a parent (or baby sitter) of two 2-1/2 year olds, having 30 minutes of uninterrupted computer time will be quite a rare luxury.

Or try being someone with a job that requires them to be "on call" nearly 24/7, such as emergency room doctors, firemen, etc... With that kind of work you get the call and you drop what you;re doing and run out the door. Which makes a save in battle feature a necessity for thorough enjoyment of the game.

Also thanks Nemchenk for looking into this. an auto save after every turn sounds like just what those of us with priorities that come before video games need.

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