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Messages - Crashdown

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1
Linux / Re: Getting UFO on Ubuntu 11.10
« on: February 10, 2012, 03:00:06 am »
For some bizarre reason, with no action on my part other than about eight attempts to start the game, it now works just fine. Yay.

2
Linux / Re: Getting UFO on Ubuntu 11.10
« on: February 09, 2012, 06:34:32 pm »
Followed the instructions and succeeded in installing 2.3.1.

Unfortunately it seems that after changing the resolution of the game it now crashes when I start it. Any ideas guys?

3
Linux / Re: Getting UFO on Ubuntu 11.10
« on: February 09, 2012, 04:22:40 am »
I am having the same problem as Highlander seems to be having.

Keep on getting this

http://archive.getdeb.net/ubuntu/pool/games/u/ufoai/ufoai_2.2.1-1~getdeb2_i386.deb 404 not found.

Anyone who can help with that?

4
Discussion / Re: Raptor Troop carrier and Corrupter.
« on: November 09, 2011, 12:42:41 pm »
No bomber. The Raptor dropship is available and you will encounter corrupters.

5
Tactics / Re: Alienbase?
« on: November 07, 2011, 04:36:56 pm »
Chris, I have something you may want to try. Worked well for me.

To do this you will need to be able to build a pair of SAM sites.
First step, watch carefully over time and you will notice a place or two that UFO's keep appearing and disappearing on radar. That is because they are landing and taking off from a base I believe
Note carefully the exact spot this seems to be happening and build your two SAM sites on either side of the spot. Pretty soon you will be attending UFO crashes there so often your guys will be scoring on their frequent flier miles ;D and will invariably stumble on their base.

Try and do this to a site near as possible to your base, always attend the crash (no auto resolve) and be aware that fighter support might be handy to have close at hand.

Let me know how it goes.

6
I have had a problem with a large number of maps, wherein you suddenly find yourself back on the world map view. I can't define a particular action that precedes this as it has happened the moment I have shot an alien, picked up something etc. Also, it happens on maps from the farms to even the alien base. ???

My apologies if this has been resolved in another instance already.

7
Discussion / Building new bases. Request.
« on: November 01, 2011, 05:59:10 pm »
When building new bases, part of said new base is unusable. Sometimes as many as four blocks. Is there a way of removing this feature from the game as I find it is irritating and senseless and really detracts from the enjoyment. Here I am running the protection of the world and my base choice seems to involve handing uncle Barney the family drunk a sixpack and some sandwiches and telling him to find a flat piece of ground to build on. ::) Not at all realistic and no fun when you have half your new base as a screw up from word go. I am all for realism but for this can we pretend there are fewer idiots in 2084. ;D

8
Discussion / Re: Questions abou 2.3.1
« on: October 30, 2011, 02:43:47 am »
Quote
The time passed and i haven´t seen the first shevaar, particle beam (personal weapons) or any other weapons like needle gun.

Are there in the 2.3.1 version?

You will see them soon enough. Give it some time.
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Another question is, why the shotgun available on the skirmish isn´t at the campaing?
No idea for sure which shotgun you refer to. Be more specific if you can.

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How can i discover the alien base?

You will discover it will doing a mission most probably. I tend to literally stumble upon them.
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Why my funding isn´t rising more than 902000?

No idea. Stingy buggers. Even though they are all exuberant, their exuberance never seems to loosen their wallets.


9
Tactics / Re: Where/why/how many bases do you build?
« on: October 28, 2011, 02:13:32 am »
Headquarters I build in eastern Europe. Next I build a base really near as a pure workshop base. My Headquarters base has all my labs and workshops churn out goods (I leave the workshop at head quater to churn out ammo). After that I build five more in order, China, USA, Africa (South), South America and then Australia. I never use air defence (I even sell the first interceptor at the start) I have a squad at each base and when attacked, kill them and sell their ship. Better than a somali pirate operation.

10
Tactics / Re: Weapons/Armor research
« on: October 28, 2011, 02:04:56 am »
I go for laser rifles and Nanocomposite armor as fast as I can. Then I go for electro lasers and gas grenades as fast as possible. After that it become a case of giving the eggheads something to do so they don't take up drink and loose women.

11
Discussion / Re: Do you rename your soldiers?
« on: October 28, 2011, 01:59:12 am »
Always. It helps to use familiar sounding names to keep track easily in all situations. If I look in the hospital and see Emma Barnes (Hvy) B crew, is too badly injured to fight, I know who she is, what squad and what specialist she is. That way I avoid little mishaps like arriving at a hot spot and realizing I have a trooper that is at deaths door already. ::)  Also, it speeds up things for loadout as I can see who gets what at a glance.

If I see Rashpindi Wookipoy or some crap I end up clueless. ???

12
Discussion / Raptor Troop carrier and Corrupter.
« on: October 28, 2011, 01:47:37 am »
Love the game. ;D

I found the ability of the Raptor to handle enemy fighters really well to be a bonus. If anyone attacks you on the way, just shoot them down and they become your next mission. One bit of bother is that despite it being high off the ground, my guys still seem to have to run around it. At the same time they seem to be vulnerable to fire as they now have nothing to hide behind. Anyone else have some feedback and ideas?

On the corruptor, I seem to have difficulty taking one that is intact. Folks tend to come barreling down the ramp to the second deck rather aggressively. By the time I kill them off, inevitably at least one of my squad members is dead which sucks when they are really experienced troops. :'( Any ideas on that one?


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