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Messages - dekster

Pages: [1]
1
Discussion / Lost game
« on: January 20, 2016, 08:08:43 am »
How can i not to allow loss. Happened that play on autofight. Development of nearly 70%. Whether is cheatcode which doesn't allow loss? The problem is similar to "http://ufoai.org/forum/index.php/topic,6792.msg54250.html#msg54250". Question 2: How it is possible to trace game, what not to bring to loss?

2
Windows / Re: Win32 Development Binary Installer Links
« on: April 25, 2011, 07:52:42 am »
 :(

3
Bugs prior to release 2.4 / Re: The enemy "twitches" after death.
« on: April 20, 2011, 06:21:44 am »
ok!

4
Bugs prior to release 2.4 / Re: Level at the review.
« on: April 19, 2011, 07:07:00 pm »
Concerning the tunnel clearly. I thought it an error.
What concerning the second moment? When the chamber is automatically switched to 4 level instead of 2.

5
Bugs prior to release 2.4 / Level at the review.
« on: April 19, 2011, 01:51:24 pm »
ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe

On maps +city_medium, +sity_small review level is displaced on 1.
And as at game in tactical fight with the opponent viewing level by default remains on on what the opponent on end of the course finishes. That is if we were at 2 level, and the opponent on 4 on end of a course of the opponent our level of the review will be established as 4.

6
Bugs prior to release 2.4 / The enemy "twitches" after death.
« on: April 19, 2011, 12:13:05 pm »
I do not know how much useful will lay out this bug, but has decided to lay out.

Textural error.
Multiplayer mod game.
The enemy "twitches" after death.
The second player did not see the character after him have killed.
game ver.:ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32

Link to video
http://www.youtube.com/watch?v=7LpP4dghJkc

7
Bugs prior to release 2.4 / Unknown error in a multiplayer.
« on: April 19, 2011, 11:10:20 am »
Unknown error in a multiplayer.
The error appears at the moment of moving of the character on a card. Game is unexpectedly closed.

I attach files of the server and the client of game, and events.log
game ver.:ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32

8
Frequent pressing the button to "update" in a multiplayer causes game lag. (When there is an active server)
unconsole.log in attache
time: 2011/04/19 10:52:52

game ver.:ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32

9
Bugs prior to release 2.4 / Re: ufoai-2.4 Assertion failed!
« on: April 19, 2011, 10:02:45 am »
In a multiplayer the error appears when the opponent disappears from a field of vision.
The button "continues" (on screen) to pass game, the button "repetition" causes the menu "to send the message to developers". "To send the message to developers" does not work, by pressing one of buttons leads to game drop - out. (The computer in the domain.The network is closed by the isa-server.)

10
Bugs prior to release 2.4 / Re: Crash/Freeze when killing last enemy
« on: April 19, 2011, 07:24:30 am »
Look at screen!
System: WinXP/32 bit
Command for logging: logfile 2
Game ver.:ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe
The error appears when I press to finish a course after murder of last enemy.

11
Bugs prior to release 2.4 / ufoai-2.4 Assertion failed!
« on: April 18, 2011, 11:47:13 am »
Version:
ufoai-2.4-dev-1301086950-Debug-pentium3-O1-sse-7z-full-win32.exe
Win XP
NVidia GeForce 9800 GT
Screen in Attach.
The error arises, when I start level.

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