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Messages - Shaun_Reapswaal

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1
Bugs in older version (2.3.1) / Re: Some real bad lag
« on: November 23, 2010, 05:47:49 pm »
Error but not in our game but on your videocard's or it's driver's manufacturer's side. Leave us alone with it!
And yes it sounded offending!

-geever
of these laptops...
Dude are you 12? Do you what a graphics card does? Or are you confusing it with a sound card? I don't know about "offending" but it pisses me off to no end to see someone who won't acknowledge that I've tried this game on 5 different latptops with the two most conventionally used graphics card manufacturers at the present time. Ever heard about Nvidia? Or maybe ATI? Oh and btw I played a gmae called "Prototype" on 4 out of 5 of these laptops that apparently runs prototype at 25-40 fps, but it runs UFO: AI at 1.2 fps. Despite all that, it's an error on all those laptops and the graphics cards manufacturers right? And you want me to "leave you alone with it"? One lst question WHO THE HELL IS GONNA FIX THIS IF NOT THE DEV TEAM? the FANS?!

2
Discussion / Re: Contribute tutorials
« on: November 22, 2010, 07:40:25 pm »
Cool... Thanks bayo! :D

3
Bugs in older version (2.3.1) / Re: Some real bad lag
« on: November 22, 2010, 07:38:15 pm »
Again, lag or optimisation is not an "error". GLSL program speed depend on your graphic card, and your opengl driver. Maybe we can improve it for "slower platform", but i dont see how you can talk about "error".
We can improve many things in many ways at the same time.

Dude I put this post in this section, because there is no other more relevant thread there is. And it IS an error that you can't play shit with GLSL rendering switched on. It can't possibly take THAT long! O_O I mean I play prototype on this laptop. Just because it's not a compile error doesn't mean it ain't a bug dude. No offence of any kind if that sounded offending :)

4
FAQ / Re: Open Source?
« on: November 22, 2010, 10:03:41 am »
Glad to know! =D I can get right to it once I'm done with UFO AI ^^ Thank you! =D

5
Discussion / Gcc and opengl
« on: November 22, 2010, 09:59:50 am »
Guys I was looking up the internet for gcc... and I can't find it anywhere? O_O even sourceforge ain't doing crap! O_O Can anyone help me please? I really wanna know where to download it. So that I can get down to development asap :D

6
Discussion / Re: Contribute tutorials
« on: November 22, 2010, 09:55:55 am »
Are you sure about that mattn? Because if that's the case then I'll start off with opengl 1.5. I just don't wanna do a lot of studying for nothing xD

7
User modifications / Re: UFO: Enemy Territory
« on: November 22, 2010, 09:52:36 am »
Dude are you still intent on doing artwork? This project can really use artwork. If you're not already there.

8
Discussion / Contribute tutorials
« on: November 22, 2010, 07:56:41 am »
I was checking out the contribute tutorials and I noticed that the tutorials of opengl over there are of opengl 1.0. Atleast one of the links is like that. And we are using opengl 2.0+ right? Then why keep these links to old versions of opengl?

9
FAQ / Open Source?
« on: November 22, 2010, 07:49:24 am »
Hey guys I saw the credits of the game and it showed me a copyright by the UFOAI team. I wanted to create a real-time mod of UFO AI in which you control only one character. Would that be allowed? I mean if it's copyrighted how could it be?

10
Design / Re: Police and military
« on: November 22, 2010, 07:46:04 am »
Police and military is absolutely a great idea. I feel it will add more dynamics to the game and make it far more interesting. :D

11
Bugs in older version (2.3.1) / Re: Some real bad lag
« on: November 22, 2010, 07:39:49 am »
You're right Muton. It worked. Once I turned the GLSL shading off. It was a smoothie runnnig at around 45 fps. However. The graphics of the game are better since v2.1. And the interface is changed a bit and new music was added. That's really good. But I don't understand how a some of GLSL shading can throw my refresh rate from 45 to 1?! There must be some programmer error here. And even with all the GLSL, it's not like the graphics are awesome or something... Maybe we wanna work on code optimization here before moving forward.

12
Design / Re: Unending storyline
« on: November 22, 2010, 07:28:43 am »
Thank GOD! *relieved* I remember playing 2.1 having researched everything and waiting for what's next xD And then I eventually got bored and left the game X_X

13
Bugs in older version (2.3.1) / Some real bad lag
« on: November 21, 2010, 08:03:59 am »
Sup guys. I tried v2.3 in 5 different computers (all 32 bit laptops with Windows 7 professional) . And it lags like hell in all of them after you start playing. I'm getting an fps of around 1.2. I also noticed that the game has different sizes on sourceforge and the ufoai official website. It is 521 on the website and 547 on sourceforge, I think. Why this much of difference?

14
Design / Unending storyline
« on: November 21, 2010, 06:11:45 am »
Guys is it just me or does the story never end? The game seems to go on and on forever.

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