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Discussion / Re: New to UFOAI have some questions / critisisms / suggestions
« on: June 18, 2010, 05:53:23 pm »[..]
Unfortunately, in UFO AI, I have stopped bothering with RF as it is absolutely illogical and worthless. I've had many an alien waltz across wide open football-sized fields in front of my best troops lined up like a fireing squad with full TU's and varrying weapons, and not have one of them do anything more than smile and wave as it shoots at them and frollicks back to cover... yet the aliens seem to shoot at my troops (with better accuracy than if they were on their turn, almost god-like) with every step taken. Pistols = 4 shots/steps, rifles = 2 shots/steps, and blasters = 1 shot. I can't even begin to determine what was programmed for RF, it blows my mind as it appears to even lack consistency.
A stupid question maybe... did RF change somewhere in the dev builds in 2010? I play I think a dev-build from March-April 2010 (have to look it up) and as I said RF is pretty useless in the beginning, but starts to work again relatively consistentlyafter a few months when your soldiers have seen a few ten battles. AT least I really rely on it when storming harvesters nowadays, as I just flank from both sides of the wings and wait for stupid aliens to come out. Afterwards I enter and most of the time (due to the fact that they only see me in the last instant) the aliens get no chance at RF.
And acutally RF with Lasers if relatively godlike , too, especially on short to medium ranges.
But I agree that the fact that you and/or aliens can fire on someone, who does not trigger RF is somewhat strange.
Kobold