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Messages - aa_

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16
Discussion / Re: Base Design Idea
« on: October 30, 2013, 11:21:34 pm »
 XCOM: Apocalypse that is.
 I think that the optional coridors are possible, but their introduction will make base defence too easy.

17
Feature Requests / Re: on capturing live aliens
« on: October 30, 2013, 10:11:05 pm »
 Sorry, i was being sadistic.
 Still, the serium is not used for it dirrect purpose. It can be used to find out about alien base locations.

 Bloodspider autopsy should lead to development of a human spider drone, which, for example can be used to stun aliens safely. Or/and it could allow you to repaire the bloodspiders in the workshop to use on the battlefield.

18
Feature Requests / Re: 1920x1080 resolution, also known as 1080p.
« on: October 30, 2013, 09:55:06 pm »
 As long as i remember, the 1920x1080 was always there... for me, at least.

19
User modifications / Re: Custom UI
« on: October 30, 2013, 03:26:21 pm »
 I gotthe 2.6 version by accident a month ago, and was surprised by the new unusable (but awesome) interface. Currently, how can i get the 2.5 version (ssources from git for linux)?

20
Discussion / Re: Base Design Idea
« on: October 30, 2013, 12:16:11 pm »
 good idea.it may also increase the speed at which a nnew base is built up.

21
Discussion / Re: Map sizes?
« on: October 30, 2013, 09:32:05 am »
 Maybee something like this?

22
Discussion / Re: Map sizes?
« on: October 30, 2013, 08:25:40 am »
 Level design has to be improved.

23
Ok, HEAT rounds don't work this way. This is functionally a miniaturized plasma blade made from a soft metal and launched at the target at hundreds of feet per second. From the description this should only work if the round strikes perpendicular to the armor, the soft metal melts more slowly than the hardened alien materials designed to reflect plasma away from the armor, and the soft metal can maintain some sort of seal or hard shape after impacting the armor and having hot rapidly expanding plasma released between it and the armor.

 How do you imagine packing plasma into a bullet and keeping it inside until the weapon is shot? The bullet will melt once it is made. Even if you have materials that wont melt, the heat will diffuse through the metal and cause the gunpowder explode pre-maturely. Even if that wont happen, plasma will lose heat by the time it is delivered to the battlefield.

Actually as noted here we are offering a 2.5 nightly build
But only Windows ones, no Linux or Mac builds... Really, there isn't much Linux releases as well.


24
 2.5 is the beta version, you will have to get the sources and compile them youself.


 
 I think that the EP ammo is really overpowered and unrealistic.
 The begging weapons should get obsolate, and get replaced by advanced alien weapons/PHALANX developed weapons.

25
Feature Requests / Re: on capturing live aliens
« on: October 29, 2013, 10:25:19 pm »
 ...or take separate organs out of aliens, to see how long can they last without them, in order to develop better weapons. Or remove all limbs, and make aliens part of computers, that can predict alien behaviour / hack into the overmind. Ore humanify (aka stroggify) them. Or whatever else the Strogg did to humans.

 Also, in Xcom:EU you could question the aliens to find out stuff about them. What was the point in researching alien communictions and the universal serium, if you dont use it with aaliens?

26
Feature Requests / Re: Variant starts for 2 level bases
« on: October 29, 2013, 10:07:25 pm »
 Maybee it should be like it was a while ago? When you first built a base, you could freely place buildings with no buid time. The number of buildings is restricticted, acording to difficulty level. The building infformation window should include tips for begginers like: "Security station is best placed near the entrance or on choke points."

27
 I think it d0epends on what kind of game it is: in Ufo games the aliens are always the scary ones, while the people who kill the aliens  are brave, courageous and noble... "Dulce et decorum est pro patria mori"

 On the other hand, in an apocaliptic, psykolacal or horror piece, the Super-humen are going to be just as bad and cruel as their enemies. Or even worse, becouse they are humans, and humans are so much inperfect.

28
Feature Requests / Re: A few ideas for bases
« on: October 29, 2013, 09:37:47 pm »
 I agree that it is strongly illogical for all of the personal to have time to evacuate, while the soldiers only dressed up and grabbed their weapons. When the aliens enter the base, the soldiers should get into postions around the entrance, ready to pour fire at any alien that dares to enter.

29
Design / Re: Alien Containment Unit
« on: October 29, 2013, 12:19:40 pm »
 You also need the contaiment to store the BODIES as well. If you cant store them, you cant research them, and cant research the briefing apparatus. And captur aliens as result. Thus you need to have the contaiment in the begining.

30
Bugs in older version (2.4) / Re: No information text?
« on: July 23, 2013, 05:02:09 pm »
 I did that, but there are no intro sentences, but all ufopedia entries are present.

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