UFO:Alien Invasion
General => Tactics => Topic started by: kurja on May 07, 2012, 08:28:04 pm
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that beach - holy effin' cow! My guys didn't even reach the buildings, before they had been sniped off with heavy blasters from the balconies. How do you deal with this map? Just run for cover, or enter with long range guns and have a shootout?
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My guys have enough TUs to make the building entrances in 1-2 turns. They draw fire while they move, but they're tough enough to survive and get healed up later. My snipers stay behind and pick off the guys on the balcony. Once you reach cover the aliens upstairs are pretty much helpless.
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Maybe removing the alien spawnpoints in the small building to the left would help. And moving the Phalanx spawnpoints near this building? So you can get cover within one turn. The beach really is a shooting gallery.
Other ideas someone?
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Smoke grenades, my dear Watsons.
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Smoke grenades, my dear Watsons.
are pretty much useless, since the enemy is looking and shooting downwards at you. if we could have the troops carry them smoke nades attached to their helmets, it would work better
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Grenade launchers and careful movement to put my shooters in range to airburst in their faces. Civilians also make for great cover if nothing else is available.
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err. I'm not sure Phalanx is supposed to be that kind of organization.
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You can but it affects satisfaction ratings and as a result, funding.
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I don't use it for more than the grenadier usually. But it's less problematic than not responding to a terror mission on a beach.
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I generally stick a few snipers behind the dropship and then proceed to have a little exchange for a few turns.
Of course, that leaves the civvies unguarded.
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observed that to crouch not only increases hit% for oneself but seems to sink it for the enemy. snipers and lasers are good idea for that kind of battle. lasers are weak, nevertheless i'm using las-rifle + heavy las as part of my team for the distance. rockets work quite well too. the rest better hides