UFO:Alien Invasion
Development => Coding => Topic started by: nemchenk on March 15, 2008, 09:23:08 am
-
Please don't (make an option for weapon jams, encumberance, or recoil.) Make it a patch instead. It's not a good idea to make the game have different rules according to the options the player has set. We'd never live it down in multiplayer.
Did I get this correct? Currently each client's settings override the server in a multiplayer game? So, someone could edit their weapons*.ufo and set the damage to uber-strength, and proceed to wipe the floor with the other player?
I've not tested this yet, but it seems like a hugely bad idea...
nemchenk
-
no, this is not the case - the damage and actor state changes are done serverside - but of you could get an impression of - hey i hit that actor, why is he still alive if the the server is using other data than the connected clients
-
I think I understand what BTAxis meant -- that more options would make it more confusing for players to set up a game.
I don't agree, though -- I think it is best that players decide what sort of game they want to play up-front. Less calls of "You brought a powersuit and PB cannons?! You cheat!!!" during the game :P