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Linux / Re: Official Debian release for UFO:AI
« on: July 31, 2013, 02:54:57 pm »
Hi
I have updated the ufoai packaging at http://anonscm.debian.org/gitweb/?p=pkg-games/ufoai.git
and also created two new git repositories for the ufoai-data and ufoai-music source packages.
http://anonscm.debian.org/gitweb/?p=pkg-games/ufoai-data.git
http://anonscm.debian.org/gitweb/?p=pkg-games/ufoai-music.git
So far only ufoai-maps is missing and I'm using the precompiled maps for testing purposes at the moment.
I have filed a bug report for a reproducible segfault that seems to be triggered by the sound system (probably sdl_mixer). So far I couldn't find a solution
http://ufoai.org/bugs/ufoalieninvasion/issues/5072
Yes, that would be great.
I have packaged all data in pk3 files for 2.5-dev and in total it takes up 1,2 GB disk space. 0music.pk3 and 0sound.pk3 are already highly compressed ogg files. Even lzma wouldn't improve the situation here. You can gain the most by compressing maps, textures and pictures with a better compression algorithm which will approximately save up to 150 MB.
I will open new threads for specific packaging issues because I think it will be more effective to follow them separately.
Outstanding points so far:
- Compiling the maps and producing a version that is identical to the official UFO:AI release.
- dedicated server: creating a system-wide server installation.
- picomodel: standalone package or integrated into ufoai?
- license audit.
I have updated the ufoai packaging at http://anonscm.debian.org/gitweb/?p=pkg-games/ufoai.git
and also created two new git repositories for the ufoai-data and ufoai-music source packages.
http://anonscm.debian.org/gitweb/?p=pkg-games/ufoai-data.git
http://anonscm.debian.org/gitweb/?p=pkg-games/ufoai-music.git
So far only ufoai-maps is missing and I'm using the precompiled maps for testing purposes at the moment.
I have filed a bug report for a reproducible segfault that seems to be triggered by the sound system (probably sdl_mixer). So far I couldn't find a solution
http://ufoai.org/bugs/ufoalieninvasion/issues/5072
Quote
yes - but that one for sure isn't in debian reposThe question is, is languages.ttf something which is worth packaging separately? Normally fonts deserve a separate package because they might be useful for other software too. If that's not the case here, I suggest shipping the font with ufoai itself.
Quote
Currently, UFO:AI supports only ZIP/DEFLATE as the compression algorithm. Adding support for LZMA could be a good idea, since it will give better compression for maps and models, but do we have a manpower for that?
Yes, that would be great.
I have packaged all data in pk3 files for 2.5-dev and in total it takes up 1,2 GB disk space. 0music.pk3 and 0sound.pk3 are already highly compressed ogg files. Even lzma wouldn't improve the situation here. You can gain the most by compressing maps, textures and pictures with a better compression algorithm which will approximately save up to 150 MB.
I will open new threads for specific packaging issues because I think it will be more effective to follow them separately.
Outstanding points so far:
- Compiling the maps and producing a version that is identical to the official UFO:AI release.
- dedicated server: creating a system-wide server installation.
- picomodel: standalone package or integrated into ufoai?
- license audit.