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Topics - nick87720z

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16
In base management - sends screen it's possible to add for sending more stuff, than you have. I don't know, does it really such transfer.
When all copies of some item kind are added to it, amount on sending base is shown = 0. Clicking on item name, instead of counter arrow, will add for sending more copies: first of such clicks changes from 0 to... nothing (sic, nothing displayed), and next clicks increase it into negative.

For example, we have 2 alien missile launchers on ufo disassembling base, and want to send it to production base. Say, we already added 2 items.
- Now click in item's caption in base content list, it will set amounts to sent=3, remaining="nothing displayed".
- Net click sets it to sent=4, remaining=-1
- next one - sent=5, remaining=-2
- and so on
As i said, i did not even try yet to do such send.

Searched for existing bugs and forum posts by keywords "send, negative, amount, count" - nothing found.

17
FAQ / Any difference between cruser / maximum speed at geoscape?
« on: July 09, 2017, 12:41:41 pm »
I noticed, that ufopedia stats pages mention two speed kinds for aircrafts: cruiser and max.
Usually they fly with cruiser speed (minus penalty from addons, like armor or fuel tank).

Is there any use for maximum speed?
Would be handy, escaping from superior ufo hunt, or surviving before air support or AA shut down ufo.

18
Hello all.
I have one funny proposal, without any hopes on it other, then just to laugh :)

Have to note, soldier pain/death sounds are like heared in classic Nexuiz and now - Xonotic.
Both male and female, for at least 2 male persons, and probably one female (for male it matches to xonotic's default soldier and that angry man, bawling in one teaser "Who is next!").

There might be more fun, adding some taunts, typical for FPS:
wink!, yeaaaah!!!, <some taunt from same soldier, begining from "for">, aahahahaha!, who is next!, you sssuck!, <some taunt phrase from same person>
...at least for multiplayer ...may be something more original to differ from those two FPS'es, list above is rather a pachals :)

These are persons, mentioned above:
1: http://xonotic.org/m/uploads/2011/09/3rd-person-front-2.png
2: http://xonotic.org/m/uploads/2011/09/3rd-person-front-8.png, http://xonotic.org/m/uploads/2011/09/3rd-person-front-1.png


19
Last time i tried only one multiplayer kind - in battle mode. But multiplayer could exist in geoscape as well. This is first idea...

One problem, appearing there, is there to get antimatter, if there is no aliens with costful fuel.
Possible solutions:
- aliens still could appear on earth, playing against all players (no difference, what structure or base to attack)
- I have found some way to get some good amounts of antimatter, which i will describe below... (this tech could appear in campaign after final mission - like some bonus).

It may be not known, but based on known processes. Source is... synthetic back hole. When i googled for how black holes vaporize, i found this: eventually photones turn to protone-positrone pair, being at the edge of events horizon, in this case one particle remains inside it, another - outside of particle hell. Vaporization speed is reverse-proportional to black hole mass and rotation speed.

Now some requirements for antimatter production station.
- Black hole probably should be enough hard to keep generation speed in some acceptable margins (probably it needs to be orbital object, combining both antimatter generation station and refueling station).
- If station is not supposed to be never stopped, it must be resistant for short energy stress, going from disappearing black hole.
- Otherwise - another feature appears: destruction, abandoning or another termination even leads to good explosion, comparable to thermo-nuclear.
- As option, several stations could exist and be neutral (be available to all players).

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