1. U dont need to transfer stuff, only sell and rebuy it in the place u need it.
I also thik that this is unfair so I restrict myself and always use transfer.
2. Not so good is the "management" of big stocks. U will scroll with the mousewheel for "years" if you try to sell/transfer 3k alien materials ...
I hold down the shift key while roll the wheel, still slow and frozen my i3 machine for some seconds but always do this job within a half minute.
3. I think you can improve the skills of the aliens while make them use more grenades, even flash and smoke/fog too.
I never seen an alien with flash nor with smoke grenades, as like they are earth-only techs willfully.
4. Too easy is getting out of the fog/smoke and "scouting enemies out" and go back into the fog/smoke to kill them.
Yes, a big penalty to aim out of smoke would be good imho.
5. The hovernets dont got any reaction fire, why?
If they will get it then I suggest to give ability to see in 360 degree, as like if there are sensors in all directions. I never know where they looking due to the circular model so the logical solution if they can look everywhere. Moreover this could make them immune to the go next to them and fire from backward to avoid reaction trick.
6. Its very hard in the beginning to take down the ufos because of the very bad fighters u got.
I like missile defenses: my figters usually not fight at all just run back to the base (need some work to always keep my figter within the detection range of the ufo but out of the weapon range), where at least 3 external missiles are waiting for the incoming ufos.
Maybe they should leave these zones if they are damaged below a level to leave some work to the fighters.