Thank you for your feedbacks, encouragements, and testing!
I like it, and things I mentioned before have been addressed so I'm happy
If I can, I try
I was thinking about if the research screen also spoiler a bit too much, but it is okay.
Yes, I had some concerns here, but I was thinking that adding images taking advantage of the nice art of the game could be a good incentive for new players. So, to reduce spoilers, I mainly choose early technologies of the campaign, or weapons listed in the sirkmish or multiplayer modes.
First I was confused, you said we should remove the old images
My fault... I should just have said: overwrite duplicates, and optionally remove <list of unused images>. The missing files are in the first zip, and are still needed indeed (the second zip is a sort of "upgrade" of the first one, not a standalone version).
So I checked if there was a way to draw a border around objects in the sequence scripts but there wasn't... Until now!
Thanks! When I made my early tests, I tried to use the "size" keyword to highlight objects with semi-transparent rectangles, and was not really happy with it: labels became dim; placing the rectangles was not always easy (and was not sure about their positions on different screen resolutions). Moreover, when writing my ideas with pen and paper (oldschool way
), I noticed I would use many different screenshots anyway, and concluded that using screenshots only could also be an advantage: updating the sequence was really quicker and easier, just replace files without diving in the code (when trying different screenshots and highlights, this is a real time saver).
So I think I should proceed carefully: first finish the tutorials with screenshots only; then, download the new nightly build to check the changes in the GUI (I noticed in the commit log that you "updated some UI to give more space for texts"; nice!) and to get an updated sequence renderer; then, update screenshots; then, post patches in the bug tracker to keep record of this first versions of tutorials; and then only, test the new keywords.
Hence... Some more questions to help finish the tutorials.
a) About text: will text be correctly updated in the .po files? In the current seq_tutorial.ufo, I just recorded deprecated text, and directly replaced the old entries with "_Something like that".
b) About skimish mode / multiplayer: what is the "download" tab for? What do you download with it?
c) About skimish mode: what is the effect of "alien rush"? and the effect of the "max soldier" setting in the "default" tab (I tested it, and had the impression it was the max. number of
equipped soldiers you have in battle... but I had a strange behaviour after the first try: whatever the setting, I was getting the same squad over and over. So, some doubts here...)?
d) In the multiplayer mode, what is the difference between "password" and "Rcon password"? (As I understand it, Rcon password is an administrator password to remotely connect to the server; and password is used by players to connect to the server... Some doubts here again)