Technical support > Feature Requests

[Base map] A few suggestions

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ShipIt:

--- Quote from: Rodmar on October 09, 2015, 10:42:40 pm ---Yes, all the cams are positioned at the center of their square, and connected to nothing.
The problem I report is that one of them, one of the large hangar's cams, is not even in an adjacent square, hence floating one half square off the wall, it's one square further away from the tower.

--- End quote ---

Just believe me. Placing them in the next cell will make them moving right through solid concrete. It looks bad no matter what  :'(


--- Quote from: Rodmar on October 09, 2015, 10:42:40 pm ---A potential missing path in the Quarters
A box on the wall seem to prevent the use of one square in the Quarters' SW corner.
It's the entrance of the Hideout, isn't it?
Granted, it's not an important place, but who knows?

--- End quote ---

The culprint is the phone placed at the wall. I fixed some of those some time ago (including this one iirc), not sure if I got them all, though.

Rodmar:
I play v2.5 and that may explains why the phone box still hampers movement.
And I believe you for the cams.

By the way, the new maps (as per v2.5) fit so well with the 2080s, as compared to some older maps, that the PHALANX Base map looks quite "obsolete" now. If the plans come from the late XXth century, the furnitures should be up to date.
For instance, we could have laptops or sensitive desks in the officers quarters (Quarters' 2nd floor), and in all the working stations. Also the large CRT TV in the Quarters should definitively be replaced. I hope you'll find time to have a pass before v2.6 is released.

Do you wish that we report any "anachronism" we spot on older maps (CRT TVs, XXth century cars, ...), or will you review them anyways in due time?

ShipIt:

--- Quote from: Rodmar on October 10, 2015, 01:17:25 pm ---I play v2.5 and that may explains why the phone box still hampers movement.
And I believe you for the cams.

By the way, the new maps (as per v2.5) fit so well with the 2080s, as compared to some older maps, that the PHALANX Base map looks quite "obsolete" now. If the plans come from the late XXth century, the furnitures should be up to date.
For instance, we could have laptops or sensitive desks in the officers quarters (Quarters' 2nd floor), and in all the working stations. Also the large CRT TV in the Quarters should definitively be replaced. I hope you'll find time to have a pass before v2.6 is released.

Do you wish that we report any "anachronism" we spot on older maps (CRT TVs, XXth century cars, ...), or will you review them anyways in due time?

--- End quote ---

Some of the older maps were done at the very beginning of develepement. Back in 2006 the game did not took place in the future. However, in order to replace XXth century cars we would need upgraded models. Also you should keep in mind that playability is way more important for a map than visuals.

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