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[Base map] A few suggestions

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Rodmar:
Hello,
After a few base defence missions, I've ended in spotting some little potential upgrades.

1/ Transport Hangar:

The tower safety cam is really, really in the mid of thin air. Although the other safety cams too are attached to nothing, this one could be perhaps moved toward the building a bit?

2/ Workshops:

Is there a mean to move this crate furniture, so that the three squares right to it (or at least the nearest one) are made walkable (or rather crouch-able), without loosing the corner square on the other side?

3/ Hospital:

The thin wall causes the beds to encroach on free squares, resulting in not necessary added UT cost. Any solution?


 

Rodmar:
4/ Screen displays in Radar Room:

In the normal Radar Room, as well as in Command Center, there are vertical, flat monitors that display  an assault rifle data sheet (or worse!).

At least in the Radar Room, I'd rather have some UFO (fighter, harvester) infos.
(Moreover, there's maybe a glitch on one of the horizontal displays)

ShipIt:

--- Quote from: Rodmar on September 22, 2015, 07:03:20 pm ---1/ Transport Hangar:

The tower safety cam is really, really in the mid of thin air. Although the other safety cams too are attached to nothing, this one could be perhaps moved toward the building a bit?

--- End quote ---

This is not a mapping issue. The camera model is always shown in the center of the cell, it is not possible to place it anywere else. See http://ufoai.org/bugs/ufoalieninvasion/issues/4873 and http://ufoai.org/wiki/Talk:Mapping/Entities/misc_camera.



--- Quote from: Rodmar on September 22, 2015, 07:03:20 pm ---2/ Workshops:

Is there a mean to move this crate furniture, so that the three squares right to it (or at least the nearest one) are made walkable (or rather crouch-able), without loosing the corner square on the other side?

--- End quote ---

I fixed this not long ago.


--- Quote from: Rodmar on September 22, 2015, 07:03:20 pm ---3/ Hospital:

The thin wall causes the beds to encroach on free squares, resulting in not necessary added UT cost. Any solution?

--- End quote ---

Fixed it. Thanks for reporting.

ShipIt:

--- Quote from: Rodmar on September 22, 2015, 07:07:09 pm ---4/ Screen displays in Radar Room:

In the normal Radar Room, as well as in Command Center, there are vertical, flat monitors that display  an assault rifle data sheet (or worse!).

At least in the Radar Room, I'd rather have some UFO (fighter, harvester) infos.
(Moreover, there's maybe a glitch on one of the horizontal displays)

--- End quote ---

I've replaced those in the radar rooms. No UFO pics, though.

Rodmar:

--- Quote from: ShipIt on September 23, 2015, 07:48:37 pm ---This is not a mapping issue. The camera model is always shown in the center of the cell, it is not possible to place it anywere else. See http://ufoai.org/bugs/ufoalieninvasion/issues/4873 and http://ufoai.org/wiki/Talk:Mapping/Entities/misc_camera.

--- End quote ---
Yes, all the cams are positioned at the center of their square, and connected to nothing.
The problem I report is that one of them, one of the large hangar's cams, is not even in an adjacent square, hence floating one half square off the wall, it's one square further away from the tower.

A potential missing path in the Quarters
A box on the wall seem to prevent the use of one square in the Quarters' SW corner.
It's the entrance of the Hideout, isn't it?
Granted, it's not an important place, but who knows?
 

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