Technical support > Bugs in stable version (2.5)

[Graphical glitch] Animated dead bodies

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Rodmar:
By the way, as commented in the old Bugtracker page, and as far as v2.5 is concerned, I have the strong intuition that this bug is linked to another one which is always and only triggered when the death animation of a civilian or an alien was not played once at death time (because the engine decided the player (camera) or the player's team couldn't see it).

The fact that builds this intuition is that Hovernet deaths are always replayed when you spot on their corpse after their death. However, there is no bugged animation in the Hovernet's case, whereas there are in the case of living actors (along with a beheading, most of the time).

Perhaps addressing this death animation replay would solve the afore mentioned bug?

Thus, I'd think that this topic here may be closed.

DarkRain:
AS I mention in the bug tracker, deaths that happen out of sight don't play animations, which means that when the corpse becomes visible the model is still using the default "standing" animation, the engine immediately changes the animation to the corresponding "dead" animation (which skips the "death" animation AFAIR) which is a 1 frame 0 frame rate animation and apparently our renderer doesn't like that combination.

I'm guessing the weird glitches occur as the renderer tries to transition the model from standing to dead animations, as I noted AFAIK the death animation isn't played in this case, but the renderer is using interpolation between frames IIRC which seems to break with the 1 frame 0 rate combination of death animations

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