project-navigation
Personal tools

Author Topic: reaction fire for blades (secondary weapon), monomolecular blade v2  (Read 2469 times)

Offline cannonfodder558

  • Rookie
  • ***
  • Posts: 27
    • View Profile
Hello.

I like using monomolecular blades. What a pity they don't have a reaction fire mode (they seem to have none). If your troops are waiting in a cloud of smoke, especially at a narrow passage, knifes drawn, it would make sense. A new tactic. They could stab an alien at least once.

Could you maybe enable reaction fire mode for blades (using them in left hand, while holding the primary weapon in the other hand)? Would give them more weight in close combat.

I'd also like an improved version of the monomolecular knife, same TUs for use, but injecting a few molecules of a poison, dealing 110 damage points.

(optional: the poison confuses the enemy; for a round, they can't differenciate friend or foe, randomly attacking any unit within sight)

I don't feel it would unbalance the game.

Feel free to make any use of that.

What do you think about that?

Kind regards

« Last Edit: February 11, 2015, 06:59:47 am by cannonfodder558 »

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: reaction fire for blades, monomolecular blade v2
« Reply #1 on: February 11, 2015, 06:30:21 am »
...
I like using monomolecular blades. What a pity they don't have a reaction fire mode (they seem to have none). If your troops are waiting in a cloud of smoke, especially at a narrow passage, knifes drawn, it would make sense. A new tactic. They could stab an alien at least once.

Could you maybe enable reaction fire mode for blades (using them in left hand, while holding the primary weapon in the other hand)? Would give them more weight in close combat.
...

There is currently no reaction fire possible with the secondary weapon, see http://ufoai.org/bugs/ufoalieninvasion/issues/4091.