Technical support > Bugs in stable version (2.5)

Supply ship taking off from alien base does not create notification event

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beng:
I have found that the first time a supply ship lands, it is impossible to detect an alien base.  Don't bother sending aircraft to patrol there, you can't find it.

The supply ship will take off in a few days time and unless it flies across a SAM site, it will get away because you will probably be fast forwarding the time and it will not create a notification and pause the game. You will just see your SAM sites briefly flash on and off and that will be it.

The second time a supply ship goes to the same place the base will become detectable if you send an aircraft to patrol exactly where the supply ship disappeared.

If you then assault and destroy the base while the supply ship is inside, you will only destroy the base and not the supply ship.  It will still take off from the destroyed base a few days later!

IMHO when a supply ship lands, it should create a landed supply ship mission like in XCOM. The UFO mission button in the top left of the geoscape screen should change from supply ship to alien activity. If it then takes off the flying supply ship mission button should reappear if it is under radar coverage.

geever:
When the supply ship goes there first time, the base doesn't exists, that's why you cannot detect it it is founding the base, it will be only finished when its gone, could be several days.

The notification issue is known Bug#3352, I'll try to dig into it (2.6).

-geever

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