Technical support > Bugs in stable version (2.5)

Supply ship taking off from alien base does not create notification event

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beng:
In 2.5 when a landed supply ship takes off from an alien base there is no notification event. No mission button appears in the top left of the geoscape screen, there is no message, and the game does not pause. The only thing that alerts me to the fact that a UFO has been detected is that all my SAM site and laser turret red range circles appear and I have to manually pause the game and search the globe to find the supply ship in order to launch an interceptor after it. This happens every time (it is reproducible).

anonymissimus:
Supply ships landing don't create such event either. ("Our radar has lost the tracking of...")
Not sure whether to call this a bug though.

ShipIt:
The explanation seems to be simple: When the Supply UFO lands, you do not lose track, thus there is no such a message. And, because you never lost track, there is no message about it beeing detected when it starts off again.

This happens, because there was never a decision made what to do when a Supply UFO lands. Should it create a battlescape mission? Or not? Should a landed Supply UFO reveal the location of an alien base, if any? Or not? Should we do something else? Or not? Will someone code it? Or not? Life is hard these days :)

To be honest, it is somewhat tricky. If the ship lands to supply an existing alien base, the map shows the UFO inside the base, so creating a battlescape mission at the surface would be inconsistent. While, if the UFO originally lands to start building a base, there wouldn´t be a hangar at that point. And iirc, Supply ships do other mission types as well.

beng:
Since it disappears when it lands, it should be treated as lost track. Ground-based aircraft detecting radar cannot track aircraft below a certain altitude. When it takes off again it should be treated as re-detecting it on radar.

Also, it is really difficult to detect the alien base using aircraft. I tried sending an aircraft to follow a supply ship until it landed then i tried to make it park above where it disappeared but it is hard to get the exact spot.  I only managed to do it after 2 or 3 times following supply ships.  It would be useful if aircraft had a follow UFO mode like in XCOM as it is a real pain to manually follow a supply ship by clicking to set waypoints.

anonymissimus:

--- Quote from: ShipIt on January 24, 2015, 09:26:07 am ---because you never lost track, there is no message about it beeing detected when it starts off again.
--- End quote ---
The "tracking a flying UFO" button in the top left is also missing for supply ships relaunched from bases though IIRC.


--- Quote ---If the ship lands to supply an existing alien base, the map shows the UFO inside the base
--- End quote ---

There is always a supply ship in the bases's hangar, even if it has already launched again though. I usually wait for it to launch after detecting the base with it and then attack the base.


--- Quote from: beng on January 24, 2015, 11:36:10 am ---Also, it is really difficult to detect the alien base using aircraft. I tried sending an aircraft to follow a supply ship until it landed then i tried to make it park above where it disappeared but it is hard to get the exact spot.  I only managed to do it after 2 or 3 times following supply ships.  It would be useful if aircraft had a follow UFO mode like in XCOM as it is a real pain to manually follow a supply ship by clicking to set waypoints.

--- End quote ---
It seems to work pretty well if a supply ship is flying to a spot which you already know has an alien base. Have 2-3 aircrafts there and wait a bit after the UFO landed, works most of the time.
Detecting without a landing supply ship or right away at base creation seems to be much more difficult.

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