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Offline fireday

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memorial
« on: March 05, 2014, 05:46:01 pm »
I suggest to make a memorial to killed soldiers
And statistics for them:
how many missions soldiers has. how much he killed aliens. and his parameters (str, con, and etc)

I thik it good idea - u can see how many soldiers u lost
And if your favourite soldier die, u can see him in memorial

Offline Mungojerrie

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Re: memorial
« Reply #1 on: March 31, 2014, 02:58:49 pm »
Yep, that's a great idea.

Offline fireday

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Re: memorial
« Reply #2 on: April 01, 2014, 12:05:00 am »
this idea especially improtant to iron man mode

Offline cevaralien

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Re: memorial
« Reply #3 on: July 05, 2014, 03:25:30 am »
It could be nice. I don´t know how many soldiers i lost on my actualy campaing.

Offline fireday

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Re: memorial
« Reply #4 on: September 24, 2014, 08:38:43 pm »
up

will it be released?

very tasty function

Offline TBeholder

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Re: memorial
« Reply #5 on: September 24, 2014, 09:40:48 pm »
I guess you did play "Cannon Fodder" too... :)

Offline geever

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Re: memorial
« Reply #6 on: September 25, 2014, 08:55:29 pm »
This feature would mean that we need to keep every soldier's records for the whole game.. We already got reports about slow game load times related to the employee record counts in some special cases. And while I believe I sped that up quite much recently, I don't think it would worth loading lots of data just for this feature - which have no gameplay value at all.

-geever

Offline TBeholder

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Re: memorial
« Reply #7 on: September 25, 2014, 11:00:02 pm »
This feature would mean that we need to keep every soldier's records for the whole game.. We already got reports about slow game load times related to the employee record counts in some special cases. And while I believe I sped that up quite much recently, I don't think it would worth loading lots of data just for this feature - which have no gameplay value at all.
Why load data like this until it's needed (or idling)?
Then again, why keep in memory any data that isn't going to be used any time soon or in some time-critical way?

Offline geever

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Re: memorial
« Reply #8 on: September 28, 2014, 04:20:16 pm »
Why load data like this until it's needed (or idling)?
Then again, why keep in memory any data that isn't going to be used any time soon or in some time-critical way?

Patches are welcome, as always. ;)

-geever

Offline fireday

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Re: memorial
« Reply #9 on: October 04, 2014, 03:45:46 pm »
Why load data like this until it's needed (or idling)?
Then again, why keep in memory any data that isn't going to be used any time soon or in some time-critical way?
I fully agree
I do not know how the system save the data, but I can say - it is not necessary to load all at once
Download memorial while viewing it

This feature would mean that we need to keep every soldier's records for the whole game.. We already got reports about slow game load times related to the employee record counts in some special cases. And while I believe I sped that up quite much recently, I don't think it would worth loading lots of data just for this feature - which have no gameplay value at all.

-geever
No value to the gameplay?
Gameplay - The game atmosphere
Fighters in this game - one of the main components
If I cherish their fighters throughout the game and lose some of them in their fight - I will be pleased to see the statistics of lost soldiers
« Last Edit: October 04, 2014, 03:48:45 pm by fireday »

Offline Kaleh

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Re: memorial
« Reply #10 on: March 19, 2015, 10:09:32 am »
Maybe memorial on end credits?

Offline fireday

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Re: memorial
« Reply #11 on: March 23, 2015, 03:28:57 pm »
What about the implementation of the memorial ?

Offline DarkRain

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Re: memorial
« Reply #12 on: March 23, 2015, 07:25:08 pm »
As you have probably noticed, we are short on devs these days, so any non "core" features — even if they were accepted — aren't likely to be implemented any time soon (barring a dev's whim I guess — this is open source after all, devs might work on any features they might like).

But — as always — patches are welcome :)

Offline geever

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Re: memorial
« Reply #13 on: March 25, 2015, 12:29:28 am »
I would also highlight what I said before:
- The feature has no gain
- Could slow down the savegame loading for ppl

So, we're not going to do it...

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Why load data like this until it's needed (or idling)?

We will not redesign the save system for just this little useless feature.

-geever

Offline fireday

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Re: memorial
« Reply #14 on: March 27, 2015, 09:18:23 pm »
Quote
- The feature has no gain
I have a different opinion
It is game. In game u have some thing to play
Its ufoai - u have ur squad. U appreciate ur squad
When u lose one of squad - u have pity
when approaching the end of the game you will want to look at squad loss
it only my opinion

Quote
We will not redesign the save system for just this little useless feature.
I'm not suggesting edit download function ONLY because of this function memorial
I just asked a question - as I think you can improve system of loading save game
And why useless ? i dont think so
Its game. In game u wanna have fun. This function can provide to have immersion in process of game
« Last Edit: March 27, 2015, 09:21:09 pm by fireday »