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Author Topic: Number of selling items on start game  (Read 8220 times)

Offline fireday

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Number of selling items on start game
« on: February 28, 2014, 10:55:12 pm »
I download 2.5-dev and start new game, and...


and etc

Only Aircraft have not 100 items on pack to selling

Is it normal?


Also i see one problem - after uninstalling game folder in windows start menu (test on win7) dont delete

maybe its problem only on my PC

// why is not there spoilers? (
Spoiler:
)
« Last Edit: February 28, 2014, 10:59:03 pm by fireday »

Offline Duke

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Re: Number of selling items on start game
« Reply #1 on: March 01, 2014, 03:51:38 am »
Yes, it's normal.
eg. "Stiletto I" is the one in your hangar (with all it's weapons etc.), so it can't be on the market.

Offline fireday

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Re: Number of selling items on start game
« Reply #2 on: March 01, 2014, 04:17:08 am »
Yes, it's normal.
eg. "Stiletto I" is the one in your hangar (with all it's weapons etc.), so it can't be on the market.
I did not mean it
I'm talking about the number of things available for purchase
the items are available for purchase in big amounts (100)
and have price equally produce on base. no reason to produce this items
« Last Edit: March 01, 2014, 04:23:58 am by fireday »

Offline Duke

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Re: Number of selling items on start game
« Reply #3 on: March 01, 2014, 05:50:03 am »
That is also intended. Production is for UFO disassembly and items you can NOT buy on the market.

Offline fireday

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Re: Number of selling items on start game
« Reply #4 on: March 01, 2014, 03:08:40 pm »
That is also intended. Production is for UFO disassembly and items you can NOT buy on the market.
I dont understand what u mean
You mean the sale of 100 items is normal?

When I talked about disassembly alien spacecraft
I meant that in the production on based, as in 2.4, no reason, becouse there (in 2.5) are many things for sale in the amount of 100 pieces, and costs of production

(Sorry for my english)
« Last Edit: March 01, 2014, 03:11:39 pm by fireday »

Offline Duke

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Re: Number of selling items on start game
« Reply #5 on: March 01, 2014, 04:39:55 pm »
The 100 items on market is the new standard in 2.5

Offline fireday

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Re: Number of selling items on start game
« Reply #6 on: March 01, 2014, 05:01:41 pm »
The 100 items on market is the new standard in 2.5
why?? its stupid
becouse it is a game moment
had an interest in the production, transportation of arms with an initial base for other new base
Now everyone just bought
What is the standard - it saddened me, it was my favorite gameplay - the distribution and production of things

propose to revise the point - many things are not balanced with each other that they would stand in equal amounts
You can increase the initial amount of things for sale, compared with 2.4
And to reduce the time for the production of weapons, ammunition (but not for equipment, etc.)
« Last Edit: March 01, 2014, 05:03:54 pm by fireday »

Offline MonkeyHead

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Re: Number of selling items on start game
« Reply #7 on: March 01, 2014, 08:33:29 pm »
You need to realise that the items that are at a market stock of 100 are readily availiable mass produced human items. There should NOT be a global shortage of basic items like assualt rifles and fragmentation grenades at game start - that would be immersion breaking.

Offline fireday

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Re: Number of selling items on start game
« Reply #8 on: March 02, 2014, 12:34:38 am »
You need to realise that the items that are at a market stock of 100 are readily availiable mass produced human items. There should NOT be a global shortage of basic items like assualt rifles and fragmentation grenades at game start - that would be immersion breaking.
Yes, u right
But, why all items by 100 ?
I suggest change number items to sale to different values

Offline MonkeyHead

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Re: Number of selling items on start game
« Reply #9 on: March 02, 2014, 09:30:59 am »
Ok, to what number, and why?

Offline fireday

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Re: Number of selling items on start game
« Reply #10 on: March 02, 2014, 07:07:40 pm »
Ok, to what number, and why?
It hard question. I newbie in game, and i think i cant give impersonal opinion
I think good resolve be use random and depending on the location (and, obviously, different things in different amounts - depending on the usefulness)
for example (nmb to sell)
  • primary
assault rifle 4-6
assault rifle magazine 20-40
sniper rifle 3-4
sniper rifle magazine 16-20
riot shotgun 2-3
saboted slugs 8-12
flechette shells 8-10
  • misc
medikit 3-4
IR goggles 2-3
frag grenade 3-5
flashbang 2-3
smoke grenade 1-2
  • armour
combat armour 3-4

and price twice more then manufacture
also it can differ by difficulty (on easy - more items for sale, on hard - less)

manufacture to beat in terms of what the world was not enough weapons, and that would take time to get it right (ie, not manufacture as literally, it mean - search for weapons required in world)
it also allows you to add weapons to the store for sale (by twice price)
such a request was made for 3 rifles, found 5 - 2 rifles fall into the shop
« Last Edit: March 02, 2014, 07:13:04 pm by fireday »

Offline Duke

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Re: Number of selling items on start game
« Reply #11 on: March 03, 2014, 04:10:34 am »
1. You can always change these values in base/ufos/equipment.ufo and make it a mod.

2. With a little more experience you'll find that it's much easier to make money by selling downed ufos.

Offline fireday

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Re: Number of selling items on start game
« Reply #12 on: March 03, 2014, 07:59:57 pm »
1. You can always change these values in base/ufos/equipment.ufo and make it a mod.

2. With a little more experience you'll find that it's much easier to make money by selling downed ufos.
1. yes, but i want see normal number of selling items (not 100 for all, its stupid)

2. what relevance to the topic?

Offline Sandro

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Re: Number of selling items on start game
« Reply #13 on: March 04, 2014, 09:27:02 am »
Hmm, you would prefer "infinite" count for mundane items?

Offline Noordung

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Re: Number of selling items on start game
« Reply #14 on: March 04, 2014, 12:44:19 pm »
Hmm, you would prefer "infinite" count for mundane items?
I would. at least infinite ammo.