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Author Topic: An Open Letter to the Developers  (Read 18537 times)

Offline Beren_Erchamion

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Re: An Open Letter to the Developers
« Reply #30 on: September 17, 2013, 10:46:11 am »
By the way, why are they called "workers" instead of "engineers" in the game? I would prefer the latter as they are obviously highly trained and specialised.

Offline H-Hour

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Re: An Open Letter to the Developers
« Reply #31 on: September 17, 2013, 11:34:50 am »
This will get changed in UI2.

Offline Soandso

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Re: An Open Letter to the Developers
« Reply #32 on: September 17, 2013, 11:51:59 pm »
My first base had no workshops.  I find that good troop equipment is not very important.  It's more a convenience than a necessity.  As long as 1 soldier has 1 hp at the end of a mission it doesn't matter and I think you'd be hard pressed to run out the recruit pool.  It's aircraft parts that are critical.  I'm making alien based craft now and I still haven't researched any laser tech.
« Last Edit: September 17, 2013, 11:56:17 pm by Soandso »

Offline MonkeyHead

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Re: An Open Letter to the Developers
« Reply #33 on: September 19, 2013, 10:20:43 pm »
That actually has occured to me in my latest game. I focussed my production on troop weapons and equipment, and was winning ground battles with ease well into the late game - an abundance of EP rounds, light and heavy needlers, and particle beam weapons with power armoured troops laid waste to all who came before them. Alas, I was still flying the basic intercpetors, so had little to no ability to shoot down the alien gunships, bombers and corruptors that were pretty much everywhere. Seeing as most of the high level weapons can be scavanged from the aliens, and production is very time intensive, I am sceptical if investing the time to make weapons that are not purchaseable (after a wait for them to be availiable to buy in decent numbers) or scavangable in large quantities is actually worth it as opposed to better aircraft.

Offline kvetchus

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Re: An Open Letter to the Developers
« Reply #34 on: November 11, 2013, 03:18:03 pm »
I'm well into "late game" on my current playthough in 2.4 on the "hard" setting.  I'm pretty much dominate with 6 interceptor bases running Stingrays and two troop teams dropping in Herakles dropships (My favorite of all the ships, by the way - the deployment process is much more faithful to the original X-Com -- I always enjoyed the 'fall out' process and was always a little let down that my crew started already sort of randomly scattered in UFO:AI).  The raptor doesn't seem to have enough room to pack in 8 fully equipped soldiers...  and anyway, provides little or no cover in the first couple rounds (which, imo, is a main key to success in the harder difficulties)

I have more or less global coverage, at least on land, between bases and radar towers, so there's not too many UFOs getting by, mostly I let them land so I can feed the Antimatter beasts that are my ships... and to get both the heavy needler and particle cannon (as well as to scavenge for ammo), I conduct raids on one of the three alien bases I've located (haven't killed one since I don't want to end the game - I feel ending the game after a single base, especially when there's more than one was an unnecessary mistake... I mean, the game is unfinished, why make it end arbitrarily like that??  but that's another thing)  anyway...  My question is about the corruptor.  I've run across one - I let it land, took it - the Alien AI is messed up, 6 of them hung out in the cockpit shooting the windows, so the mission was really easy -- but it's been a whole year (a YEAR) and I've not seen another one.  I've done all the research there is, near as I can see - have the XVI map (which is broken - I went a whole month letting the aliens have their way, XVI went up 1% then dropped back to 0% when I recalled my people from the brothels...).  Is there a way I can force-spawn some corruptor missions?  also, bomber?  Never seen a bomber at all, not ever in all the years I've played this game, I've never seen one.  This is also the first time I've ever encountered a Corrupter too, but to be fair, I only started playing 2.4 a couple weeks ago, and the last time I played it was 2.3 and 2.3.1.

Anyway, I really do like the game, and I'm looking forward to it's evolution.

Offline MonkeyHead

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Re: An Open Letter to the Developers
« Reply #35 on: November 11, 2013, 11:11:40 pm »
Pretty sure the bomber (and gunship) are not in 2.4. XVI is also a mechanic not fully in the game, IIRC.

Offline Internecivus

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Re: An Open Letter to the Developers
« Reply #36 on: January 03, 2014, 02:07:21 am »
An Open Letter to the Developers.

And I said earlier that saying "if you don't like it then code it yourself" is against your own interest, because you need people.

I came here just because I didn't like it and I was willing to code it myself. Period. Sorry for bumping old thread :)