Technical support > Feature Requests

Suppressing fire: For those hard to get aliens

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theDoom:
Flashbang is a short-range solution, and not a very effective one at that (one tile walking to be able to throw around corner, pulling it out of holster, and throwing it is more TU than a single shot with any plasma weapon, which sucks when up against blaster, as one ball is enough to wipe troops.

However, this effect would be too extreme with needlers, and maybe even machine guns. It is one thing to maybe force a heavily armed taman to not be able to aim shot a plasma rifle, or not be able to do a massive spray & pray back with a needler of his own, but when you can just calmly walk a troop out of cover through an effectively stunned alien's FoV, it becomes too much.

I propose a different thing. Every TBD (probably 5+) shots landing within one or two tiles of on actor cause the spread of its weapon to increase by a good amount (~0.7) for one turn. A potential feature to balance this could be if the actor runs several tiles away, this effect is removed.

TallTroll:
Flash rounds for the GL would be awesome

Sandro:

--- Quote from: TallTroll on October 08, 2013, 04:11:11 pm ---Flash rounds for the GL would be awesome

--- End quote ---

They do exist in real life:

http://www.youtube.com/watch?v=x__YiwYdXH8

Flash happened to be between frames, but you can hear that this round is much louder than frags.

Seerorin:
Strange but this would make HMG maybe a capable weapon. Maybe it would be like this: You got enemy bullets fly 2-3(depending on balance) tile away from an actor, for every 2-3(also depending on balance) bullets you could make a save. Based on your willpower(hmm maybe not's that the name... -.-), if you miss you lose 1-2 TU if you fail, if you fail by a lot you even could lose morale(morale is only for humans?). This way it could be only achieved by full auto fire, or multiple actors firing at the unit. Also battle hardened veterans wouldn't really been affected by it(a soldier with a willpower of 80+ shouldn't even flinch from such a thing). This way it could really work in an interesting way. Also certain exceptions should be made. Like for the needler you could make it a separeted count. Also weapons with not real visible effect like lasers would be at a bit of disadventage here. Cause only visible hearable weapons would count. A fizzing a bullet nearby or the fizzing sound of a particle beam/plasma charge could make soldiers and aliens pee their pants alike. Especially if they are fliing by the dosens. This way machine gun should became a long range supression tool. If it balanced well the average TU luss would be less than ten for the HMG. For weapons wich fire more bullets it could be a little better. But they are better at pinning down things. Oh only could work for countuniusly firing weapons. Where the first shot missing/near missing means that no more danger. But with an automatic weapon a hail of bullets fliing towards you. Would be pretty scary. Even if you are an alien. Until you aren't a combat drone wich can't feel fear, or it don't have living instnict you will be susceptible. Trained soldiers not so much, but that what war is all about. It hardens people and aliens alike.

MonkeyHead:
Correct me if I am wrong, but shooting at an alien does drop their morale. I have noticed on many occasions that after shooting at an alien from long range with HMG/SMG/Assault rifle and hitting a whole lot of nothing or maybe one or two light wound hits, the alien will panic, or go berserk. I am sure we have all noticed our own soldiers becoming shaken after far too many rounds get sent their way, too.

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